PURE ONYX - May 30, 2022 Test Release! (Patreon)
Content
Hey again!
Here's the May Pure Onyx release ^-^!
- TEST RELEASE DOWNLOAD (Mega)
- TEST RELEASE DOWNLOAD (Google Drive - Use if Mega is slow)
If you caught the release last week then you're pretty much up to speed. If you haven't, then this is a pretty significant update!
APL has added the first iteration of the character save system. Right now it simply utilizes autosaves, but in the future we will add manual save slots. Keep in mind that it isn't constantly autosaving (by design) -- see the change log for details. Also, beginning a new game will overwrite your old character data after the first save. Gallery progression is still saved separately, so no worries about losing that.
We've added the FemCop variant of the Vioreaper H scene, and we've also extended Onyx's to include an outro segment. They also have a lot more SFX now as well.
We've made a lot of fixes to enemy AI, and the Chain Splicer, Runt, and Vioreaper have all been added to the new AI system. This means that, like last month's update with the Thug, they will no longer spam attack Onyx while she's knocked down, nor will they attempt a grapple on Onyx immediately after a grapple / H scene, among other improvements (see last month's update for details).
That's just a few of the changes, so please check the full list below!
Changelog
(** indicates items added or being added since the May 22 Inner Circle patched test release. The following is only a list of player-facing changes, unless otherwise noted:)
Important Fixes/Changes
- ** Returning to Hub now restores player Lives
- Added character progress auto-save system
- Game will auto-save when entering World Map and upon entering a Stage
- Game will auto-save when selecting Quit to Main Menu / Exit Game during World Map
H Scenes
- Added FemCop w/ Vioreaper H scene to the gallery
- Added outro segment to Onyx w/ Vioreaper scene
Animations
- ** Heart SFX no longer play when Heart FX are disabled in Options
- ** Heart SFX playback now cancels when Onyx escapes a grapple
- Fixed Onyx's glitchy deflated butt during the last segments of Onyx w/ Thug + Chain Splicer H scene
- Added SFX for Vioreaper H scene and the reworked H scenes
- Added SFX for Looter combat animations and Onyx's StandUp animation
Combat
- ** Returned armor damage to FemCop after mid-month release broke it
- Grapple difficulty balanced to be similar across keyboard, analog and d-pad hardware.
Enemies
- ** Added Splicer Runt and Vioreaper to new AI ability manager system
- Added Chain Splicer to the new AI ability manager system
- Fixed series of navigation hanging issues for enemies
- Larva once again consistently hit Onyx with their leap attack.
- Charger no longer slides along ground when he's stunned while moving.
- Fixed issue where Larva SFX would freak out, consuming all the audio channels and stopping BGM playback.
- It's no longer possible for enemies to idle outside of the playable part of the map where they can't be hit
- Fixed Thug knockdown time not scaling with Wave #.
Physics
- Fixed rare but serious physics issue that can cause the player to be stuck hovering over an object they should slide off of
Stage
- Completed map event overhaul
- Liquid particles/clothing particles will no longer improperly float/pool in the air after colliding with objects.
- Stage SFX will now pause when the game pauses, and resume when it is unpaused.
UI
- Fixed text outline on Controls images for legibility
- Added Continue menu item to main menu, shown when at least one valid save game is available
- Added popup when New Game is selected to warn of possibility of auto-saves being overwritten (only shows when such saves exist)
- Added save result popup to bottom left corner to show whether game has been saved successfully
- Added extra message to pause menu's Quit window letting player know whether progress will be saved or not
- Fixed gamepad icon set being always initialized with default (xbox) one, instead of current gamepad-dependent
- Added version stamp to top of screen so that we can immediately tell what build footage is from (for bug tracking purposes)
Known Issues
Here are the newest/most relevant known issues.
- Vioreapers are extra buzzy at the moment (even while knocked down).
- Chest locked messages aren't as descriptive as they should be for the moment.
- It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
- Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = Z, Cancel = X
- Jab = Z
- Mod = CTRL
- Power Attack = Mod + Z
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Stomp = Mod + X (hits downed enemies)
- Defend = Hold C
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Q
- Zoom Out = A
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense
**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English