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Hey guys!

The next test release for Pure Onyx will be posted Saturday evening at the latest.  I've been rushing to make up for lost time from a combination of being sick earlier this month and difficulties updating our animations to the latest rigs, but things are now going smoothly.  

I'll be making an additional post ASAP with a video of some of the more completed animations and to let the $3 tier know about the release.  

Despite me being ill, the team's been making steady progress, and TK and I are now making good progress on finishing up the H animations for the release.  We've updated Onyx's rig so much in the past couple of months that TMX's animations had to be gone over with a fine tooth comb in order to update them, but it gave us the opportunity to squash remaining issues and for me to learn his process for these complicated transitions.  

Check out some of the other stuff the team has been up to below!


Onyx Rig Updates!

We finally have Onyx's rig working and looking great -- tons of new joint/bend corrections, high-quality face rig, butt jigglers, jacket and hair/accessory rigging, and a pulled down shorts / pulled up shirt version for H scenes.  The last major hurdle beyond this is improved genital controls/gapes, which TK is already working on.



Ubercharge's Map Update

Ubercharge finished the setup and renders for the Slums Tunnel tileset, and we made some example maps to show it off a bit.  Not all of it is shown here, but this is the largest map tileset we've done so far :D.

Be sure to check out the high resolution images up top!



APL's Game Database Project

Along with the RPG framework, the Game Database (GameDB) has been APL's major project since I began on the world map stuff last month.  

GameDB is a system for managing game assets and their connections to the RPG framework data. Inspired by RPG Maker's database system, APL designed GameDB from the ground up as a global solution for a lack of data management tools in Unity.

Perhaps most importantly, APL wrote a full user interface for Unity's editor to interact with the database assets (shown above).  With it, we can add/remove stats, change characters' leveling data and stat curves, easily edit consumables and equipment data, and create/attach effects for said consumables/equipment. The system has been designed as generically as possible, meaning it can be used for any future Unity projects we take on.

Having come together so well, this puts us ahead of where I expected us to be with the RPG systems at this point.


TMX's Low Poly Charger + Rig

Last but not least, TMX has finished the low poly Charger and rig!   We've made a video showing some of the rig features in action., which you can check out here! 


Files

Comments

Anonymous

Ah finally those puppies get some air to breath. Animations look smooth and facial expressions... Erhem. Looking good!

Jim Panse

Can't wait to get my hands on the new Update, looks promising so far. The last playable test seems ages ago, but the progress more than makes up for it.

MB

Any word on MATM?

Anonymous

The best hope i have for this game is enemies having various H attacks. It's always disappointing that games with have 20 enemies with one attack each. I'd gladly take 5-10 enemies with 2-3 each in a game. At least it makes what your going to see less predictable and I think let's developers reuse models and enemy ideas instead of coming up with a new one for each H attack. Animations look great, looking forward to playing.

Anonymous

You obviously will not be disappointed by the developer as working with 3D models, animations are better and it takes less time than drawing. Most likely, each enemy will have more than 1 animation and perhaps they will interact in different numbers.