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Hey people, I just wanted to make new animations for TUDM but the mod actually f*cks them up in game which means that, like for SkySA, I have to make a new dodge framework ie I can't release the anim right now and much more work than expected awaits me. Tho, this also means that this mod will also be better than the base TUDM. I can't reveal details as one of the SKSE modders doesn't really want to make stuff public, but get prepared

This will be one of the mods of the month for sure. You always have a minimum of two mods, I don't know what will be the other one or if there'll be extra. I'll keep you updated guys, cya

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Horizon Zero Dawn Preview

Comments

Anonymous

Will it be omnidirectional?

Anonymous

https://youtu.be/IJDgkrtUlTc

Anonymous

oooo nice i like Aloys dodge from horizon zero dawn

Anonymous

hell yeah

Anonymous

A better dodge mod is one of those things that I didn't think I needed until I started thinking about it just now...

Anonymous

does the new tudm have a weight:dodge speed functionality too?

Distar

I don't know yet if it should be handled in a MCM like Tudm or through DAR. I'd have to think of the best implementation. It's typically the kind of think that could be better played with an actual fatroll and lightroll animation