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Timed blocks made through ESP (Wildcat...) have a 1 second timed block window, that's way too long.

I set it to 0.2s through the behavior. The attacker then plays largely recoils. To make the gameplay coherent, the normal recoil animations are removed (your combo chain doesn't stop if you're blocked, like Unblockable). 

The recoil animation is played at 0.5 speed to allow you to punish the opponent, the block hit animation plays at 0.7 speed and locks you in place to encourage the use of timed block

Do not use at the same time as Unblockable as it Overhauls too. You must run Nemesis before using


V1.1 : This update is mostly visual. When performing a timed block you now perform the bash animation, get a black skin shader and have a cool sound playing  behind. It's actually even more satisfying now. I would have slowed the time as in Hellblade but Skyrim f*cking implements it through scripts so it's not reactive enough unfortunately. I think for 1.2 I'm going to implement a perfect block feature. If you perform your block withing 0.1 and not 0.2 second you get another shader, sound and hopefully an better effect. Have fun guys !


V1.2 : Forgot to add the script to add the perk to the character in v1.1 Reimplement the 2hw animation that wasn't used in the vanilla game somehow. LE and SE versions are now separated : somehow, the games work differently and the same methods give different results. It required a looooooot of testing, sry for the wait guys, have fun !

Comments

Anonymous

small littlle question: should we use retimed hit frames and/or speed and reach fixes with this mod( plus skysa of course)? i never cared for those mods but now it is kinda hard to block and i wanna use the excuse that its a problem with vanilla skyrim and not my slow reflexes :D ?get gud?

Anonymous

Speed and Reach Fixes is a very good addition, retimed hit frames it's an another good, I think Retimed Hit Frames can help with the timed blocks

Anonymous

You morron, put a good description of SkySa on Nexus!

Distar

You've been in the Discord for months and you still don't know how SkySA works. Description won't help, you need autism cure

Jonnecy Smith

Any mods that might interfere with this ? I play with Wildcat and Ultimate Combat, have their timed blocking disabled though. The description above says it is supposed to play sound when a timed block is performed, but I see no sound files in the mod ?

Distar

Yay the sound used are vanilla stuff. Also if their timed block is disabled it should be fine then ^^

Anonymous

hey distar! i need help with this mod , i somehow can hear the sound cue activate from a perfect block but somehow i still take damage from attacks https://www.youtube.com/watch?v=LZdDGlLkgWw i have wildcat but block is disabled. Thanks in advance