Hellblade Block and Recoil Overhaul (Patreon)
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Timed blocks made through ESP (Wildcat...) have a 1 second timed block window, that's way too long.
I set it to 0.2s through the behavior. The attacker then plays largely recoils. To make the gameplay coherent, the normal recoil animations are removed (your combo chain doesn't stop if you're blocked, like Unblockable).
The recoil animation is played at 0.5 speed to allow you to punish the opponent, the block hit animation plays at 0.7 speed and locks you in place to encourage the use of timed block
Do not use at the same time as Unblockable as it Overhauls too. You must run Nemesis before using
V1.1 : This update is mostly visual. When performing a timed block you now perform the bash animation, get a black skin shader and have a cool sound playing behind. It's actually even more satisfying now. I would have slowed the time as in Hellblade but Skyrim f*cking implements it through scripts so it's not reactive enough unfortunately. I think for 1.2 I'm going to implement a perfect block feature. If you perform your block withing 0.1 and not 0.2 second you get another shader, sound and hopefully an better effect. Have fun guys !
V1.2 : Forgot to add the script to add the perk to the character in v1.1 Reimplement the 2hw animation that wasn't used in the vanilla game somehow. LE and SE versions are now separated : somehow, the games work differently and the same methods give different results. It required a looooooot of testing, sry for the wait guys, have fun !