Mod Updates (Patreon)
Content
Hi All,
Here's a few updates to some mods. I hope to finish and release my new mods, one of which was voted on by my patrons, within the next two weeks. There will also be another major patron update to HCR for cancer and possibly hearing loss, depending on how much I'm able to get done, around the end of the month.
Public Mod Updates
Divergent Sims v1.3.8 - This mod has been updated and this version is publicly available. If you are a patron, use the patron version for full features.
Education Overhaul v5.2.9- Bug fix for an incorrect buff which could mess up the UI panel. This is specific only to the School Milestone Events module.
Rabbithole Activities v1.2- Update to Tattoo Parlor with new buffs and the ability for teens to ask for permission for tattoos and if PH is installed, consequences for getting a tattoo without permission.
SimNation Travel v5.8.9- Infants should now be able to go on vacations with their families.
Patron Only Updates
Divergent Sims v1.4
Updated to fix some minor bugs as well as a larger problem with specific buffs causing UI issues for certain conditions and reworked some buff references so it's clearer which condition triggered specific buffs. Mental Disorders, Family Therapy, Opting out of Meds, and the dedicated Therapist will be patron only features until such time as I can confirm the fixes.
Healthcare Redux v6
There have been major changes to this mod.
For this update, as I added new features like flat head syndrome, infant checkups, and regular well visits, I wanted to make the system much more intentional. To send infants to the pediatrician, you must click on infant same as you must for toddlers.
In the earliest stages of the mod, it was totally random which in turn made things seem, well, random but for this update, I have remade the mod to function much more organically and realistically. I made HCR when I was in my first year of modding and as my modding abilities have grown over the last few years, I want to make sure my mods reap the benefits of that as well and their design reflects my growth as well as well as your feedback from years of using the mod.
For instance, your sims now can develop allergies at specific times upon a specific exposure depending on what the allergy is as opposed to purely random like before. Alternatively, sims will still get diseases but some diseases- like colds or stomach flu- are more common and likely than others such as deadly, immunizable diseases. Certain medical emergencies happen more often at specific ages or with other health problems as opposed to purely random.
This will make the mod seem much more natural and progressive and logical and far less completely random. The probability of the chance of something happening, however, still remains statistically random with several factors influencing that chance including fitness, vitamins, immune system traits, etc. but how and when and which one a sim contracts when they develop an illness, an injury, a chronic condition, an allergy, or has a medical emergency is more logical and organic.
Reminders
****Remember to always clear your cache when updating my mods and please, please remember to update and install the updated general pie menus, shared library, and the updated mood pack for the mods that require them. Same goes for the custom schools tuning. Thanks!****
***General Note: ALL of my cheat menus have moved to the Actions tab under the Sim menu***
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