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Changes over r5.2_dev2_fix2:

- Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes

- Added water reflection handling for Distant Horizons chunks

- Added Waving Rain Multiplier setting

- Rain ambient lighting intensity is now affected by the Brightness slider. The old strength corresponds to 100 Brightness

- Cloud Shadows option now works even if Real-Time Shadows are disabled

- Slightly tweaked Scene Aware Light Shaft conditions

- Slightly reduced the emission of armor trims with the Glowing Armor Trim option

- Fixed light shafts looking a bit too bright behind some translucents

- Fixed leaves and foliage looking incorrect with some GPUs when Distant Horizons is installed

- Fixed enabling Rain Puddles causing an error when Distant Horizons is installed

- Fixed reflection color problems with low render distances when Distant Horizons is installed


Changes in fix1:

- Fixed enabling Cloud Shadows causing an error

- Fixed Depth of Field Focus setting not working

- Fixed water reflections looking incorrect with certain settings when Distant Horizons is installed

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