Complementary Shaders r5.2 Development Version 3 (Patreon)
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Changes over r5.2_dev2_fix2:
- Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes
- Added water reflection handling for Distant Horizons chunks
- Added Waving Rain Multiplier setting
- Rain ambient lighting intensity is now affected by the Brightness slider. The old strength corresponds to 100 Brightness
- Cloud Shadows option now works even if Real-Time Shadows are disabled
- Slightly tweaked Scene Aware Light Shaft conditions
- Slightly reduced the emission of armor trims with the Glowing Armor Trim option
- Fixed light shafts looking a bit too bright behind some translucents
- Fixed leaves and foliage looking incorrect with some GPUs when Distant Horizons is installed
- Fixed enabling Rain Puddles causing an error when Distant Horizons is installed
- Fixed reflection color problems with low render distances when Distant Horizons is installed
Changes in fix1:
- Fixed enabling Cloud Shadows causing an error
- Fixed Depth of Field Focus setting not working
- Fixed water reflections looking incorrect with certain settings when Distant Horizons is installed