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Changes over r5.2_dev1:

- Added support for the Distant Horizons mod

  * Distant Horizons allows the game to have insane render distances without causing a big performance loss

  * Recommended Distant Horizons settings are the defaults. Changing settings may break the visuals

  * You need to use the latest development versions of Iris and DH for this to work for now. Join the Iris Discord Server here: https://discord.gg/jQJnav2jPu and after joining get the mods from here: https://discord.com/channels/774352792659820594/1214628406097088584/1214629407571054733

- Added a block-properties entry to make any block emissive regardless of PBR

- Tweaked stars to be visible during sunrise/sunset

- Tweaked lighting on vines to be more consistent with leaves

- Tweaked noise quality and balance of the "Light Shaft Smoke" option

- Fixed modded glowing ores having broken/triangular emission. All thanks to touc for finding the solution

- Fixed "Light Shaft Smoke" option causing underwater light shafts to stop working

- Fixed disabling Border Fog while using "Vanilla" Cloud Style causing an error

- Fixed incorrect shadows on distant clouds in some rare situations


Changes in fix1:

- Slightly tweaked block lighting of Distant Horizons chunks

- Fixed the Nether fog looking incorrect with Distant Horizons

- Fixed enabling Blocklight Flickering causing an error with Distant Horizons

- Fixed Atmospheric Color Multipliers causing color issues on Distant Horizons chunks


Changes in fix2:

- Fixed atmospheric fog calculations not working well with Distant Horizons

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