Complementary Shaders r5.2 Development Version 2 (Patreon)
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Content
Changes over r5.2_dev1:
- Added support for the Distant Horizons mod
* Distant Horizons allows the game to have insane render distances without causing a big performance loss
* Recommended Distant Horizons settings are the defaults. Changing settings may break the visuals
* You need to use the latest development versions of Iris and DH for this to work for now. Join the Iris Discord Server here: https://discord.gg/jQJnav2jPu and after joining get the mods from here: https://discord.com/channels/774352792659820594/1214628406097088584/1214629407571054733
- Added a block-properties entry to make any block emissive regardless of PBR
- Tweaked stars to be visible during sunrise/sunset
- Tweaked lighting on vines to be more consistent with leaves
- Tweaked noise quality and balance of the "Light Shaft Smoke" option
- Fixed modded glowing ores having broken/triangular emission. All thanks to touc for finding the solution
- Fixed "Light Shaft Smoke" option causing underwater light shafts to stop working
- Fixed disabling Border Fog while using "Vanilla" Cloud Style causing an error
- Fixed incorrect shadows on distant clouds in some rare situations
Changes in fix1:
- Slightly tweaked block lighting of Distant Horizons chunks
- Fixed the Nether fog looking incorrect with Distant Horizons
- Fixed enabling Blocklight Flickering causing an error with Distant Horizons
- Fixed Atmospheric Color Multipliers causing color issues on Distant Horizons chunks
Changes in fix2:
- Fixed atmospheric fog calculations not working well with Distant Horizons