Complementary Reimagined r1.5 Development Version 4 (Patreon)
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The screenshot was taken with Complementary Reimagined using custom settings
Changes over r1.5 dev3:
- Added "Fantasy" Cloud Style option
- Added support for labPBR / SEUSPBR reflections on entities, block entities, and held items
- Retweaked night time rain atmosphere
- Tweaked atmospheric fog color during early sunrise and late sunset
- Tweaked sky saturation during night time and rainy day time
- Tweaked moon glare color
- Tweaked the Normal mode brightness of Dynamic Handheld Lighting
- Image Sharpening is now set to 3 by default
- Increased opacity of Campfire Smoke (IntegratedPBR)
- Fixed multiple lighting inconsistencies regarding item frames
- Fixed setting Normal Map Strength to 0 breaking the lighting (labPBR / SEUSPBR)
- Fixed border fog not being correct when viewed towards the direction of the moon
- Fixed light shafts having inverted brightness at specific times of day during rain
- Fixed Bloom Strength setting not affecting the extra bloom of humid conditions
- Fixed some custom particles looking incorrect
- Moved all menus under Preference Settings to the main Shader Options menu
- Removed Cloud Quality setting
- Renamed "Realistic-ish" Water Style option to "Fantasy"
Changes with dev4_fix1:
- Fixed "Fantasy" clouds moving way too fast
Changes with dev4_fix2:
- Fixed visual problems on Apple devices