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The screenshot was taken with Complementary Reimagined using custom settings

Changes over r1.5 dev3:

- Added "Fantasy" Cloud Style option

- Added support for labPBR / SEUSPBR reflections on entities, block entities, and held items

- Retweaked night time rain atmosphere

- Tweaked atmospheric fog color during early sunrise and late sunset

- Tweaked sky saturation during night time and rainy day time

- Tweaked moon glare color

- Tweaked the Normal mode brightness of Dynamic Handheld Lighting

- Image Sharpening is now set to 3 by default

- Increased opacity of Campfire Smoke (IntegratedPBR)

- Fixed multiple lighting inconsistencies regarding item frames

- Fixed setting Normal Map Strength to 0 breaking the lighting (labPBR / SEUSPBR)

- Fixed border fog not being correct when viewed towards the direction of the moon

- Fixed light shafts having inverted brightness at specific times of day during rain

- Fixed Bloom Strength setting not affecting the extra bloom of humid conditions

- Fixed some custom particles looking incorrect

- Moved all menus under Preference Settings to the main Shader Options menu

- Removed Cloud Quality setting

- Renamed "Realistic-ish" Water Style option to "Fantasy"

Changes with dev4_fix1:
- Fixed "Fantasy" clouds moving way too fast

Changes with dev4_fix2:
- Fixed visual problems on Apple devices

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