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Changes over r1.4:

- Added elementary support for labPBR and SEUSPBR resource packs:

   - Added normal mapping support

   - Added custom smoothness support

   - Added custom emission support

- Added "Sun/Moon Angle" option

- Improved the End dimension lighting

- Tweaked blocklight to no longer appear too bright under sunlight

- Tweaked sun/moon lighting balance to be more consistent at different angles

- Tweaked sun/moon light to no longer lose brightness when shining into darker areas

- Tweaked shading in the Nether

- IntegratedPBR Changes:

   - Retweaked bright texture handling to make blocks like Sand and Bone Block distinguishable

   - Tweaked reflections on Sand and Red Sand

   - Tweaked the color of Magma Blocks to better match Lava

   - Slightly tweaked Crimson Stems to prevent some pixels looking too white

   - Fixed Warped Stems losing their glow in the distance

   - Fixed Command Blocks looking incorrect with the Faithful resource pack

   - Fixed emission of Sea Lanterns and Froglights not adjusting to Resource Pack resolution

- Fixed multiple lighting problems on vines

- Fixed some opaque modded blocks getting fully reflective for no reason

- Non-specified translucents are no longer treated like Stained Glass


Changes of dev1_fix1:
- Fixed enabling Generated Normals breaking the visuals

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Comments

PAPER

Emin~ What's the name of this shaderpack?

boubou

i love your shader, this is art