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Changes over r1.4 dev1:

- Improved ambient occlusion intensity calculations to look better in a wide variety of situations

- Tweaked sunlight color and leaf shading during noon

- IntegratedPBR Changes:

   - Tweaked the colors of many emissives including Lava, Fire, and Nether Stems

   - Tweaked all particle colors to eliminate common particles looking brighter than intended

   - Added lava particle handling

- Fixed incorrect shadows in multiple different scenarios (r1.3.2 parity)

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