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Changes over r5.2_dev5:

- Added Colored Light Fog. Works with Advanced Colored Lighting to add volumetric blocklight to the world

- Improved performance of Advanced Colored Lighting especially with higher distance values

- Improved blending accuracy and light source handling of Advanced Colored Lighting

- Colored lighting distance can now be set to 12 chunks

- Changed Ultra and Very High Profiles to incorporate Advanced Colored Lighting

- Color coded Performance Settings and Profiles to better communicate their performance cost

- Water Refraction Intensity setting can now be set down to zero

- Advanced Colored Lighting now turns off on unsupported platforms rather than causing an error

- Water Material Quality setting is now integrated into the Detail Quality setting

- Fixed error in the Nether with Advanced Colored Lighting when Real-Time Shadows are disabled

- Fixed Shadow Distance setting being lower than colored lighting distance causing blending issues

- Fixed not being able to turn off Dynamic Handheld Lighting

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Comments

Ricky

Incredible work! Thank you!!!

Jauch

Love it!