Complementary Shaders r5.2 Development Version 6 (Patreon)
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Content
Changes over r5.2_dev5:
- Added Colored Light Fog. Works with Advanced Colored Lighting to add volumetric blocklight to the world
- Improved performance of Advanced Colored Lighting especially with higher distance values
- Improved blending accuracy and light source handling of Advanced Colored Lighting
- Colored lighting distance can now be set to 12 chunks
- Changed Ultra and Very High Profiles to incorporate Advanced Colored Lighting
- Color coded Performance Settings and Profiles to better communicate their performance cost
- Water Refraction Intensity setting can now be set down to zero
- Advanced Colored Lighting now turns off on unsupported platforms rather than causing an error
- Water Material Quality setting is now integrated into the Detail Quality setting
- Fixed error in the Nether with Advanced Colored Lighting when Real-Time Shadows are disabled
- Fixed Shadow Distance setting being lower than colored lighting distance causing blending issues
- Fixed not being able to turn off Dynamic Handheld Lighting