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Absolutely shit loads of stuff added in this update. Soon, we will have something that resembles an actual game! And I can actually call it a game, rather than a collection of deaths ...

Regardless! Here is Vorevival, release v0.1!


CHANGELOG:

> Tuned up the title screen
> Added a full combat system + an EXP/Level Up system. In theory, you could level up infinitely. This, however, effects...
> Added the food management system. Each venture will gain you a certain amount of food. You will eat one piece of food per level per venture. So if you're level three, you'll eat three pieces of food per venture. This is to encourage people to go to higher level areas where more food will be available, rather than farming the easy, beginner content at a high level. Since there's only beginner content for now, I will be making sure that the encounters provide at least the amount of food you need per venture, no matter what level you are.
> Added 'Venture Out' option. This only leads to an encounter with a cockroach for now. The cockroach is severely (and deliberately) under tuned as an opponent. You should kill it in two attacks with little problems.
> Added sound effects/graphics in places

Expect another update in a couple of days that actually contains some proper macro/micro content. It's coming, I promise! But I wanted to share this with you all because I was excited about it.

You will need 7Zip to unpack the archive.

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