Vorevival v0.01 (Patreon)
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What's this? A game update that isn't A Tiny Furry In A Huge World?
Yup! Welcome to Vorevival. This is a new project that I will be working on when I get burnt out on making Tiny Furry, basically. We're fast approaching one of those times.
For the past five months, I've worked every day on it, and it's turned into something quite nice, I think. It's earnt me a lot of followers on the ol' internet, it's gained me a lot of fans, and, for the most part, it's been a pleasure to work on. But, no matter how much you enjoy writing something, eventually, you need a break from looking at it nearly every evening.
Hence, me trying to make a ... completely different kind of game. Whereas A Tiny Furry In A Huge World is essentially a macro/micro playground, Vorevival will be a more focused survival experience with combat stats, inventory management, random events, and, of course, shit tons of smut.
Ultimately, I will be keeping in mind that this is a game that you're supposed to masturbate over or at least obtain some kind of erotic thrill. It's not going to be an incredibly deep or difficult game that you will sweat over. It is going to be something that is a great deal more customizable and 'playable' than a Tiny Furry is. It's going to have decisions that you'll need to make, supplies that you'll need to manage, and a world that you'll need to survive in, beyond clicking on 'climb up foot'. It's going to contain a massive amount of RNG elements (kept as fair as possible) which is something I haven't really delved into before. A new challenge for sure.
It's not gonna be the world's biggest game or anything, but I'm certainly going to aim to give it replay value. The closest thing that I can think to compare it to would be something like 'Corruption of Champions' or whatever that old game was called. That's what I'm modelling it after, anyway.
I am writing this an entirely new engine. Quest and Twine are somewhat comparable in terms of language, in the way that most programming languages are, so it's not been massively difficult to transition, but there have been some new things to learn, especially since this game is a great deal more ambitious than A Tiny Furry. As a result, the game is a skeleton, presently. It's an intro, plus a bunch of cobbled together experiments that I made so that I knew I could code a game like this without giving myself a headache every night. It's more of a behind the scenes curiosity than something you can actually play and/or get off to.
To quell any worries for those of you that love A Tiny Furry, no, it's not going anywhere, and yes, there will still be plenty more updates to come to it. My goal with Vorevival, at least for now, is to make it into a fairly basic game that both works as masturbation material and is coded together enough that I can easily add little bits onto when I'm bored. I'd say that might take a week, maybe two. At that point, we can start looking ahead at v0.6 and seeing what mumbo jumbo that will contain.
Yes, it's probably a bit stupid to take on the development of two games, but sometimes, in order for creative variation, you have to roll a hard fucking six and accept that you need to pull your brain away from something in order to not drive yourself insane, even if that does up your ambitions slightly.
In the end, this will be good for A Tiny Furry, because it means that in a week or twos time, I can go back to it with a fresh outlook. For now, however, I'll be making a new experience for everyone. So, please check it out with an open mind, and expect an update that actually adds some erotic content to it some time after the weekend.
Since it's made in Twine, it comes in a HTML file that you just need to download and run. Simple as that - no need to fuck around with Quest.
Love,
Kyobi