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Building games is hard, time-consuming, sometimes stressful, but ultimately a rewarding experience. I want to share all of this with everyone asap but the timing does not always allow for us to release as often as we like.

Pieces of my Heart
It… has… begun… The new dialogue and conversation update for Pieces of my Heart is under full development now, and the results have been very encouraging! With the help of a talented writer, we have completed all of the currently released girls' new conversation trees, with the girls themselves being fully voiced and represented by their original actors. We have also thrown in a little date scene extension of sorts, to help “bridge” the gap between the Cute Mode and the Slut Mode puzzles.

We are currently finalizing the rest of the unreleased scripts, building the new scene art. The scripts have been sent to the actors. Once we have collected it all we will put it together and have everything ready!

Sapphire Safari
All the first biome characters have been created, the list already is quite extensive: Bunny, Panther, Insect, Parrot, Cat, Frog, Crab, Seal, Snake. We also have Professor Frida and her assistant Ash, the male player character remodel, and a Futa Wolf.

Testing has also begun with our outpost/camp mechanics for the game. If you’re not aware we are pushing towards making the game VR compatible, meaning you’ll be able to reach out and touch our lovely monster ladies. The outpost/camp is a rest area where the player can interact with the monster girls who wander into the area. If you build up enough intimacy with a particular creature you’ll be able to touch, pet, stroke, finger, and feed each girl. However, your progress will be limited by your understanding of the girl, which you can raise with the photography challenges.

So yeah testing has begun, we are experimenting with IK setup, you should be able to place and pivot the girls however you like, so we are no longer limited by animations, if you wanna gangbang with three snake dongs then by golly you should be able to!

Elewder
With each failure comes a new opportunity! The new rigs are fantastic, amazing, easy to animate, expressive, and look really really good. The issue? The animations done up to this point cannot be carried over to the new rig. This means a delay as we re-build all the animations needed to get the game to point zero again. Sigh.

Having said that we have managed to get the new models in-game, they are a little janky as the animations and such don’t really line up quite right but everything looks really solid. The aiming system was also refined as well, but the movement could still use some TLC. We hope that the next build will include everything listed above, please be patient as we get to that point.

Cosmic Harem

First, we build, then we make it ours! It’s a famous quote said by me! The first goal we have for Cosmic Harem is simple, we remake the original game it is based on. Once that has been completed we will have the correct nostalgic energy needed to make fans of the genre happy, and boy howdy is that our goal! So far in terms of completion the board state is done, gems fall and are randomized on each board correctly, you can collect, group, and move the gems into patterns and such. The next goal is to have the gems start clearing and collapsing on each other. The trouble is that anyone can make a match 3 game, just set up the gems in an array, set the logic, and bingo you have a game. Not Kinky Fridays, we want to have a reactive game, we want animations to play a huge part, have all aspects be smooth and enjoyable from the onset. That requires a lot more care.

It’s also worth pointing out that the game is modular as well, meaning we can have as many as 1 board or several hundred boards all being played at the same time. Real fuggin neato!

Ready for another week!

Stay moist homies!
Kinky

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Comments

Kurogamiken

Great work guys really looking forward to playing your games.