Gorgon WIPs 3 (Patreon)
Content
Even more screen caps.
It's scenes like these that I'm really happy I modified the warrior's topology so much. Some of these poses and shots just wouldn't be possible if the vertex density wasn't there. Usually when I start using a new model it doesn't take long before I uncover plenty of glaring errors that I have to work around. However these two have been fairly pleasant to work with. The only things I don't like so much are the gorgon's breasts and her snakes. I think I could have done a better job sculpting the breasts but the snakes are just... a lot to deal with. There isn't much more that I could do to make those things easier to wrangle.
Simple as she is, I've really fallen in love with the warrior (from a technical standpoint). She's very versatile, she looks great from almost any angle, and she has a wonderfully expressive face that's fun and easy to work with. I never dread any part of her animation process, which is a good sign.