BIOASSHARD DEV REPORT 2/18/2022 (Patreon)
Content
Hello everyone!
A new report is here.
A short one I guess, but full of good news. So, let’s get to it.
Everything regarding the animations is now done (various configurations, sounds, notifies, etc, etc). They’re implemented and I already tested them all, not in the battlefield yet but on my debug level, and everything is working fine in there.
Mr. Versus finished his task of looking for new sounds and he’s now working to call the new level done, so we can finally test the battle completely into its level.
(It’s funny -or rather not xD- how you can tell in only 4 lines all the hard non-stop work we’ve been doing for the past couple weeks)
Now time for a dev tip, for those of you that are dev-ing as well and/or using UE4. I want to mention something about the USTRUCT. They’re quite a useful container-type variable to save many kinds of info. BUT, make sure you don’t alter its default types too much after you’re using it, otherwise you’ll lose your already configured values getting reset back to their defaults. This is especially dangerous when you’re using the USTRUCT across multiple actors in all the levels. If you’re used to programming/UE4 you’re probably already aware of this, but for those who’re not yet, here’s this tip: Make sure you’re 100% clear on what you want to have on your USTRUCT and then add it all before starting using and changing its default values on actors to be on the safest side. I hope this is useful to anyone reading.
Anyways, this is it for now. I hope the next one will bring better news yet.
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido