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Hello everyone!

A new report is here.

So, as mentioned in the previous one, I finished finally with the animations for the grapples and the Sexttacks as well (yay!)

All the animations are already imported on the game, and solved some orientation problems (yeah, it’s pretty usual that when importing animations from outside to UE4, you’ll get some bones wrongly oriented). They are now working as expected.

So, right now, I’m configuring the new animations. This means adding sounds, effects (particles), tweaking the length / frame-rate, animation curves (this is to control blend-shapes and/or material parameters) and, of course, AnimNotifies and AnimNotifyStates (where necessary). There I have Mr.Versus preparing a lot of the new necessary sounds (including searching for them in our -bought- sound libraries, copying them outside there, cutting the clips as required and renaming them to know where they belong).

We’re finally (FINALLY!) in the last batch of tasks / stuff to finish this new version. Everything left to do / work on is fully on UE4 (which is what I love xD), meaning no more going back and forth between programming and trying-to-animate lol.

There’s still job to do of course. We have to finish configuring the animations, once that’s done, we have to implement them, then test them in the “battlefield” to see they’re working properly, so we can test out the full battle with the Boss, to be able to finish the Mission (small details like the result screen, make the new Mission accessible from the Mission Menu selector, etc.). But we’re getting very close now.

And I’ll stop here and get back to work ;)

Please make sure to take care and stay safe <3

See ya in the next report.

-Meguido

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