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So I am very indecisive about the dialogue design, so figured id get as much input as possible. in the end ill go with whatever I end up liking the most, but id really love to hear your opinions! I am looking for consistency with the dialogue mode, and the random scripted popup dialogs that happen while the player is walking around. (image to the right.)

The below dialogues are placeholder kekW.

Image link https://liardart.com/project/elementor-32557/


Comments

Devon Lieberwitz

I can't click the image to make it bigger so I can see the details in it. Is it just me?

HotaruShidosha

Ok I thought maybe it was just me. It's a very small image and its very hard to see what you are asking about, Liard. Going to wait for a better image to judge it xD

HotaruShidosha

I feel like I'm being a pest but its not working. Shows a box saying STOP: Image is hotlinked

RS

With 5 & 6, will the dialogue options be centered or are they intentionally offset like that? I think I prefer 4-8 because I assume it'll let us see the entire line of dialogue we'll be speaking (ala Skyrim) rather than a trimmed version with 1-3 (ala Fallout 4)

Liard

It is a copy of witcher 3. ill show the entire dialogue no matter the option though

Anonymous

I think 2 looks cleaner even though 3 is in the lead. Like the arrows I feel are like redundant information and clutter on the UI compared to 2. This design is better for one handed play >.> 6 looks nicer on a less intrusive and can see more of the scene kind of style.