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https://gyazo.com/dccb5104b5f4dc0023ffe838c9fbf234 

Sadly there isnt much visual stuff to show yet, as im doing 95% coding, but ive almost fully finished the quest systems background code. Added a lot of cleaning and general features today. Ive also tested the new additions on more quests, and finished adding prerequisite type quests that cant be finished until specific quests have been done first. like the ''help orias'' one that shows. can only be finished if i finish the ''catch orias' robe'' quest first

Atm the quest types I have are -

- go to specific location

- pick up one or more objects 

- help someone by doing one or more quests for them

- talk to someone 

- sit on/use objects

(will add in a inspect item) type of quest type too.

I also have these features integrated -

- auto delivered quests on finish

- manual quest delivery that will tell the player who to deliver the quest to once its finished.

- sub objectives that only show once youve completed specific objectives in the quest.

- customizable interaction test on a per quest basis.

- any type of npc interaction like ''talk to'' , ''emote with'', ''ask to move to location'' etc are also integrated to work with quests.

- if an npc is carrying one or more active quests, you will also, as seen in the video, get a popup when you hover the npc, that lets you choose which quest to read first. Ex the options: ''Ask about past'' and ''ask whats up''

Then theres the dialog features for the npcs which ive mentiond a bit, which are also very customizable so far. Multiple choice or linear dialogs being fully possible among much more.

Atm this is all also pretty much bug free from what ive tested. I have been fixing all the problems i could find. Each feature addition and change sadly come with a big chance of getting new bugs, especially this quest system, as there is a lot of possibilities with it in general, and its fairly open ended. Luckily ive managed to make it intuitive and easily to add quests to, so im generally very happy with it so far. Last but nto least, ive made sure that the quest system works seamlessly with more then 1 npc , for future games ill be making, as i plan to re-use the code im writing for this game :D

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