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Video link -  https://gyazo.com/f45601c37d979f724d9445b6248cd3c8  

TLDR: ill work on commissions for a bit. Regarding the game, ive fixed issues where I could talk to more then 1 npc at a time, and ive started randomizing the dialog, including adding a point system during dialog.

Soo, ive started trying to randomize the dialog. currently it is only randomized once when the player runs up and talk to the npc. However every dialog option (there is 3 variations) are spawned in the same location as the initial random spawn. So ill need to find a not fully so resource heavy way to randomize every dialog option from start to finish.

Ive also fixed an issue where if I had multiple npcs run up to me, they would all interact with me if I clicked interact. Had to do a bit of reworking of my system to fix that. Including some problems I had with prequel quests not being able to be turned in properly. Last but not least, ive added a point giving system, that rewards points depending on what option the player takes. These points will go into the npcs ''mood system'' that will eventually start affecting the way he responds to the player, and the way he conducts during sex. Due to me being 1 person making this game though, it is his dialog that will be affected by his mood, and not the players responses, as id have to make 3 different dialog trees, with different replys for every quest if that was the case xD (also, his sex, as mentioned. That will be the biggest difference likely, If I manage to makeeverything as I imagined.)

So, now its time to finish the 2 last commissions I have on my list. 1 is a lesbian piece, that should be finished by the end of the month. Last one is a little harem of dragon ladies.

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Comments

Anonymous

The minute that npc sees you all I can hear is the seagulls from Finding Nemo 'mine mine mine' funny watching him follow you haha