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still some minor issues I need to work out, but the saving and loading works perfect. Ill be working more on the saving as the game making progress, and I get more features to save, luckily the base of the saving and loading is done, so I just need to add them into the saving itself.

Thanks to this, I have finally gotten to playing around with npc behaviour. Right now Orias is walking around on a pre defined path ''guard path'' kind of thing. If the player walks up to him, he will follow the player. 

 https://gyazo.com/d2af819e19755bc31fa943dd55ef891c  

This is not how he will act in the game itself as I am imagining more of a read dead redemption type of npc behaviour. (for those who havent played it, essentially its a long list of actions the npc will do over time, as if hes living his own life. blindly roaming is not part of it :D) 

ex: he will stand in front of a window for 2 minutes looking out, before he then chooses to walk over to a table, pick up a book, and read for 10 minutes real time. After reading he might go to the player, and try to actually interact with the player.

On top of this system, I will try to add a interaction system where the player can click him, and choose to interact, like kiss, hug, or maybe even do some dirty ass hand holding. Or, the player can choose to talk to him, maybe even flirt, where there is 1-3 choices (so a tell tale type system of dialogue, where the lines you choose change how he responds) Last but not least, the player will likely get the option to tell him to move to a specific pre defined location, like Ex: a bed, a fireplace, a table etc, that can be used to smex on.

So anyway, he will not just randomly start following the player, or mindlessly roam :D


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Comments

KLCoones

Thank you for putting so much work on this. Really looking forward to it

HotaruShidosha

This looks like it's going to be pretty crazy!! Nice work