HITBOX Calc for my Gamer System (Patreon)
Content
THE HITBOX SYSTEM I USUALLY USE.
OCCASIONALLY I ALSO ROLL A DIE FOR CRITS IF I FEEL LIKE IT.
Head (3x):
- Forehead (2x)
- Brain (5x)
- Face (3x)
- Eyes (4x)
- Nose (2.5x)
- Mouth (2x)
- Jaw (2.5x)
- Jaw Hinge (3.25x)
- Chin (3x)
- Temple (4x)
- Back of the head (2.5x)
- Ears (1.5x)
Torso (1x):
- Neck (2x)
- Throat (3x)
- Carotid (4x)
- Chest (1x)
- Heart (3.5x)
- Lungs (2.5x)
- Ribs (1.75x)
- Abdomen (1.25x)
- Stomach (2x)
- Liver (3x)
- Kidneys (2.5x)
- Bladder (3x)
- Back (1x)
- Spinal cord (3x)
- Tailbone (2.5x)
- Shoulders (0.75x)
- Clavicle (2.5x)
Limbs:
- Arms (0.8x)
- Upper arm (0.9x)
- Forearm (0.9x)
- Hand (0.6x)
- Fingers (0.25x)
- Legs (0.75x)
- Groin (3x)
- Thighs (0.75x)
- Ankles (2x)
- Calves (0.5x)
- Shins (1.5x)
- Feet (0.5x)
- Toes (0.25x)
For example, let’s assume someone with a moderate level Brute rating is attacked by a wolf, clawed on the chest.
This person has an HP of 500.
Let’s treat a wolf clawing you like a low-medium-strength attack.
I’ll put it at a damage magnitude of 50 HP.
The general chest is a non-critical area, so it has a modifier of 1x, meaning the base damage is not altered by the location of the hit. Let’s say the cape has a 50% resistance to slashing damage, meaning he takes slightly less damage from this type of attack.
Taking these factors into account, the total damage would be calculated as follows:
Base damage = 50 HP
Location modifier = 1x
Damage resistance = 0.5%
Total damage = Base damage * Location modifier * (1 - Damage resistance)
Total damage = 50 HP * 1 * (1 - 0.5) = 25 HP damage magnitute
So a slash to the chest from a wolf's claws would cause about 25 HP of damage to a cape with a total of 500 HP and 50% resistance to slashing damage.