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So, I am writing right now (Incubus and Soldier chapters on screen)—a mental break at the moment. I need suggestions for spell forms for the World Affinity for Soldier. This will probably come up in a future book. World Magic is extremely rare, and maybe I don't need 9 affinities. All I have brainstormed is:

Discordance (20) - identify other worlders

Map the Stars (50) - identify stars that have planets with abundant life

Bridge (90) - connect two worlds with a bridge

Clear some confusion up:

  • The leylines are like the magic veins of the planet and run deep under the earth.

  • Dungeons are not extra-dimensional spaces. They carve themselves out of the earth and feed on the aether in the ley lines. The dungeons put portals on the surface to enter them.

  • The dungeons are why monsters can not be eradicated on the surface. The dungeon can release monsters and they can wander through the Endless Dark to reach the surface.

  • Worlds Affinity, I am thinking, is closer to creating wormholes over vast distances

  • Displacement Affinity is about teleporting (dimension door spell form seems closer to wormhole magic I will admit)

  • Space Affinity is about extradimensional space - 5th dimension stuff I guess

Comments

The 49th Khan

I have the idea for a lower affinity spell form- World Well Traveled-Always know where you are in relation to where you have been.- I figure it would always give the user a sense of where they have been, in whatever worlds they have been. So the user would know where the entrance or exit to another world, or they would have a general feeling of other worlds for other purposes, like spells for example.

Karnnie

Know location or True North - Ability would allow you to know the direction of North or allows you to know the location you are (I.E current region or location. Currently in North America, State Texas. Something like that) Dimensional Membrane - Allows caster to know where the dimensional fabric of reality is weak and allows for interaction with it, entering it could allow for travel to other areas where the membrane is weak. Or allows travel to alternate realities for a short amount of time. Summon Map - allowing you to summon an overlay map (like in a video game) where the places you have not been are covered in the fog of war. Summon Object - summons a random item from a different plane/world Summon Creature - Summons a random creature from a different world/reality/plane of existence. (I am not sure what the summoners use in the world as an affinity, I know charm is a part of it to dominate their minds, this would not do that and the creature would be wild). Slipstream - Instantaneous travel using ley lines. I.E. Travel to or from a dungeon using ley lines, or travel along ley lines in some fashion. I picture this like a fast travel system connected to dungeons and other areas where the ley lines are exposed. Higher affinities could allow for traveling with groups I.E. Greater Slipstream. (remember the T.v. show Sliders?) Maybe as a lesser affinity instead of a map it could be a minimap. One With The Earth - Allows you to replenish sustenance and/or Aether directly from the earth or ley lines instead of slowly through the environment. Know Time - Ability to know the current time. Astral Projection - Self explanatory Perhaps each Affinity level allows for travel and/or interaction with specific planes or worlds. I.E. 20 Affinity allows interaction with Plane of water, 30 Plane of Fire, 40 Plane of Shadow, etc. When I think of Worlds Affinity, I think it would do with something like traveling to a different world or something to do with controlling things within the world. I guess it would be easier if we had a better understanding of what it is you envision.