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In short, the idea of hiring someone to finally write down the optimization for me complitely failed. Now it started to unload the memory between scenes, but now each scene takes a long time to load, and half the game is broken in addition, the funniest thing is that all the problems appear only in the compiled build, so I found out about them after the start of the test.

Now I take it all down and compile as before.

Win and mac has been updated to 0.92

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fantom

Fun times... my condolences.