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The last 0.2.4 build is here! Changelog:

== GAME ==

  • Added new enemy
  • Added Clock and Day/Night Cycle UI display
  • Updated Combat client/server sync for clientside play on multiplayer
  • Dashing animation now plays as a layer, which should appear more smoother
  • Added Quest system
  • Added Dialog System
  • Recalling updated. Recalling spawns a portal in Sanctum that allows you to go back to where you recalled from
  • The hotkey for recalling moved to R and lexicon to T
  • Hotkeys added for the Tab Menus. i for inventory, P for stats, K for skills, and L for quests
  • Test Dungeon Fixed
  • Aggro system for enemies updated
  • NPC added to Sanctum
  • Targeting system updated
  • Fixed not being able to equip class based gear while being the correct class in clientside play in multiplayer


== STAT ==

  • EXP rates increased for each level
  • Enemies can no longer be hitstunned if the weapon's level is 5 levels lower than the enemy. This will be adjusted to a lower % chance in the future


== CUSTOMIZATION ==

  • Byrdles have new hairstyle and eye variations


== NOTED ISSUES / BUGS ==

  • Friendly NPCs will not rotate and look at your character in clientside play on multiplayer

Comments

Karhs

i know she's still decidedly unfinished, but is it intentional that the slime diva's aoe attack can damage her if you get her to cast it under herself?

Kiseff

It's not intentional, I'll be fixing that