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The update to 0.2.0a is released, containing several fixes, some QOL updates, mechanics updates and netplay related updates. Here's the notes:

== MISC / SETTINGS ==

  • Added Anisotropic Texture Filtering toggle in the Video Settings.
  • Added Texture Resolution Quality dropdown in the Video Settings.
  • Added Flag For PvP on Map Enter when Available Toggle in the Network / UI Settings.
  • Fixed Host Settings Saving / Applying for Server Name, Password, and Max Connections. Message of the Day 1 / 3 and Port Inputs are still not functional.


== GAME ==

  • Added Toggle to flag for PvP. You cannot PvP in the hub area. To toggle for PvP, press C.
  • Fixed Item Pickup bug for connected clients where if holding the interact key on an item locks the item from being picked up.
  • Fixed the character movement animation bug where casting can potentially cause the animation to go faster infinitely.
  • Mekboars now face the player for a little bit longer when they charge at them.
  • Fixed the level display being incorrect for connected clients for uncommon / rare enemy types (Lvl 4 Slimen)
  • Fixed Test Dungeon enemy arenas where doors would be stuck.
  • Decreased the amount of enemies that spawn in the enemy arenas in the Test Dungeon.
  • Decreased the amount of damage per hit for air spin attacking.
  • Dash dodge Iframes will now have a 35% chance to work against enemies that are 5 or more levels higher.
  • Defense damage reduction for both Physical and Magical are increased if the attacker is 3 to 5 or more levels lower.
  • Fixed issue where pressing two skills at the same time quickly causes the wrong skill name in castbar and cast effect as a connected client.
  • Cryo Needle Base Potency increased.
  • Cryo Needle Rank 2 level req lowered to 4, Rank 3 upped to 8, and Rank 4 upped to 10.
  • Fireball Rank 2 level req upped to 6.
  • Spire now has 2 Ranks and a Base Potency Value.
  • You can no longer grab onto ledges if the ledge object is currently moving.


== STAT ==

  • Adjusted the time before Stamina Regeneration from 3 down to 2.5 seconds.
  • Air spin attacking now costs Stamina. //REDACTED IN REVISION 2//


== DISPLAY / SOUND ==

  • Updated GUI icon graphic for where character / enemy levels are.
  • Applying Attribute Points now provides a Glyph-like effect on execution.
  • Fixed screenshake effect not happening for connected clients when they overkill / gib an enemy.
  • Skill Tooltip no longer shows up if the Tab Menu is not open or if you're dragging a skill to assign to a skill slot.
  • Equipment Section of the Item Tab Menu display updated.
  • Re-designed the Title screen environment, still a WIP.

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