Atlyss Build 0.2.0b Released! (Patreon)
Published:
2023-08-30 17:49:02
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The update to 0.2.0a is released, containing several fixes, some QOL updates, mechanics updates and netplay related updates. Here's the notes:
== MISC / SETTINGS ==
- Added Anisotropic Texture Filtering toggle in the Video Settings.
- Added Texture Resolution Quality dropdown in the Video Settings.
- Added Flag For PvP on Map Enter when Available Toggle in the Network / UI Settings.
- Fixed Host Settings Saving / Applying for Server Name, Password, and Max Connections. Message of the Day 1 / 3 and Port Inputs are still not functional.
== GAME ==
- Added Toggle to flag for PvP. You cannot PvP in the hub area. To toggle for PvP, press C.
- Fixed Item Pickup bug for connected clients where if holding the interact key on an item locks the item from being picked up.
- Fixed the character movement animation bug where casting can potentially cause the animation to go faster infinitely.
- Mekboars now face the player for a little bit longer when they charge at them.
- Fixed the level display being incorrect for connected clients for uncommon / rare enemy types (Lvl 4 Slimen)
- Fixed Test Dungeon enemy arenas where doors would be stuck.
- Decreased the amount of enemies that spawn in the enemy arenas in the Test Dungeon.
- Decreased the amount of damage per hit for air spin attacking.
- Dash dodge Iframes will now have a 35% chance to work against enemies that are 5 or more levels higher.
- Defense damage reduction for both Physical and Magical are increased if the attacker is 3 to 5 or more levels lower.
- Fixed issue where pressing two skills at the same time quickly causes the wrong skill name in castbar and cast effect as a connected client.
- Cryo Needle Base Potency increased.
- Cryo Needle Rank 2 level req lowered to 4, Rank 3 upped to 8, and Rank 4 upped to 10.
- Fireball Rank 2 level req upped to 6.
- Spire now has 2 Ranks and a Base Potency Value.
- You can no longer grab onto ledges if the ledge object is currently moving.
== STAT ==
- Adjusted the time before Stamina Regeneration from 3 down to 2.5 seconds.
- Air spin attacking now costs Stamina. //REDACTED IN REVISION 2//
== DISPLAY / SOUND ==
- Updated GUI icon graphic for where character / enemy levels are.
- Applying Attribute Points now provides a Glyph-like effect on execution.
- Fixed screenshake effect not happening for connected clients when they overkill / gib an enemy.
- Skill Tooltip no longer shows up if the Tab Menu is not open or if you're dragging a skill to assign to a skill slot.
- Equipment Section of the Item Tab Menu display updated.
- Re-designed the Title screen environment, still a WIP.