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Thank you for your ongoing support! A new build of the game will be releasing this sunday (8/6/2023). I've been trying to get builds out weekly but it has been difficult to do so, so I do apologize for the bi-weekly releases. 

Some things to expect:

  • New Playable Race: Byrdles. This is the final playable race for the game. Now it's time for me to start planning out lore / story about every race for the future...

  • New WIP map "Shamu Pass"

  • Revised stat system with better EXP progression, attack / defense calculation, etc
  • Skills now have better damage output calculations

  • Updated UI fidelity
  • New Enemy types

  • Enemies now display an "attack indicator" before their hitbox shows up to better plan your combat strategies.

  • Weapon Equips now have damage ranges as opposed to base attack stat upgrades
  • Evasion is revised, should work a lot better for level gap difference modifiers. (Example: Hitting an enemy 5 levels above you gives less hit chance)
  • Attack and Ranged Attack are now merged together as Physical Attack Damage.
  • Stats no longer have short acronym names (ATK, DEF) and are fully spelled out now.
  • Starting health is pushed down from 50 to 25.
  • Starting Mana is pushed down from 25 to 15.
  • You now gain Defense for every level alongside the Vitality Attribute bonus.
  • Elemental Resistances are now fully implemented.
  • Attribute points acquired each level are pushed down from 5 to 3.

  • Character creation screen updated. Color tab now allows you to customize hair and misc. colors more than just Hue.
  • Kubolds, Changs, and Byrdles now have voices.

  • Double jumping added.

  • Players now frequently pulse red when low on health.

And that's about it so far, or at least all that I can remember from development since the last build release. Hope everything works out! Take care.


Comments

Orb

OH MY GOD THE BIRDS ARE CUTE