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I've got a big update post for you all over here. Sorry for the delay between the blog post and this one, had a bit of real-life fun* there for a couple hours. Hope you all have a great weekend!


*decidedly NOT fun

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Blottscrunk

Just my two cents here, but regarding stretching: I'm not a big fan of it myself, because I prefer the idea that big always feels big (and similarly if a girl is tight then that seems like part of her character that should remain constant).

Blottscrunk

...BUT I know it's a popular concept in this sort of game too, so I guess what I'm asking for is a way to disable it. Like the toggles for various kinks in the options menu. Can we do that?

Ver Greeneyes

Here's a fun little bug report for you: The keypad code for the mega wet start is misspelled. It should be 1757 since U is in the 7th block, but instead it's 1857 (8 = VWX) ;) On another note, could you add a bit of space between the end of lines and the scroll bar (or restyle the scrollbar)? It's a bit difficult to read the last word on each line with them hugging the scrollbar like this. Typo in the intro: s/telemere/telomere/ Question: Does the Labia setting during character creation refer to the labia majora or the labia minora? Or a combination of both? Edit: Sounds like labia minora from the post-creation description, though I'm not entirely sure. Being able to select them separately would be cool, I prefer an innie myself.

Originel

I like you guy but Le petite clean is not possible is "la petite clean" (female) or "le petit clean" (male) if you want

thaumx

stretching naturally decreases with time, unless you really stuff yourself. (I covered the details of how it works in an earlier post.) If a tool is way bigger than you can handle, it'll result in more permanent stretching or injury. If it's too big, it simply won't fit. The elastic mutation helps to reduce stretching, as does proper lubrication. Sex with most NPCs won't result in any issues, even without the elastic mutation. In fact childbirth would be the most likely scenario if you avoid size queen type situations. There will not be a way to prevent injury if you try to ride a parking cone, outside of cheats, however there will be healing items that can fix you back up afterward.

thaumx

thanks for the reports. I can't believe you're the first person to catch the 1757 thing after so long... I never even noticed myself. (you can also just type the word it's spelling, I believe, so I tended to just do that) I'll get it fixed up :D For the scroll bar, I usually leave a pretty good margin, at least 25px, so it sounds like somewhere where the styling is off. i'll make a note of it to keep an eye out for that problem and fix any I find. (there are thousands of lines of css, so it's not just a matter of fixing a couple items). If there's a specific area/menu/etc. that has this problem that's bothering you, let me know and I'll get it fixed. The labia setting specifically refers to the minora and clitoral hood. the sizes range from innie to outie, but it does make sense to have a "puffiness" setting for the majora, which i intended to have controlled mostly by player weight. (thus allowing a certain level of adjustment in size.) I'll keep it in mind :D

thaumx

I know zero French, hehe. I was trying to make a (bad) joke about a small masculine thing, but didn't realize there were two forms of petite. thankfully it's an easy fix, thanks for letting me know!

Originel

Yeah don't worry I'm french one so easy enough to correct XD

Ver Greeneyes

Hmm, I wonder if the styling is subtly broken because I'm using the Nightly version of Firefox. It's usually stable but there might be some differences. Here's how it looks for me (I hope this works): <a href="https://screenshots.firefox.com/lH1qa1xVOkCrELWc/null" rel="nofollow noopener" target="_blank">https://screenshots.firefox.com/lH1qa1xVOkCrELWc/null</a> I didn't notice before, but that scrollbar doesn't even seem to do anything - it's always as tall as the content itself and scrolling uses the outer scrollbar (which the screenshot didn't capture). Having directly controllable "puffiness" would be great - it's uh, a bit of a niche fetish but it's one I have ;)

thaumx

Ahh, yep. that seems to be a Firefox bug. They've long had issues with scrollbars in gecko, so perhaps they're finally working on improving that, which would be a good thing. The nightly build might have some incomplete stuff going on. the CSS for that actually calls for a scroll bar all the way on the right of the screen, and only when the content size is larger than the display area. This is what it should look like: <a href="https://imgur.com/oOOii1I" rel="nofollow noopener" target="_blank">https://imgur.com/oOOii1I</a>

Ver Greeneyes

I see, that looks a lot better. I'm afraid it's not a recent change - I tested AW 0.15.0 on Firefox 64.0a1 (Nightly), 63.0b9, 62.0.3, 60.3.0esr and 52.9.0esr, and it looks the same in all of them. I wonder where the difference in behavior with Chrome comes from. Edit: The problem seems to come from the "passage" class, which contains an "overflow-y: scroll;". Removing that removes the inner scrollbar (it doesn't *seem* to cause problems). The styling on the outer scrollbar doesn't work, not sure where that's set. Actually, I wonder if the inner scrollbar is there on Chrome too, but invisible due to the styling (as there's nothing to scroll). Edit 2: Ah, looks like Firefox just don't have any purely CSS-based scrollbar styling. I guess that stuff is all non-standard. Edit 3: I guess there's <a href="https://drafts.csswg.org/css-scrollbars-1/" rel="nofollow noopener" target="_blank">https://drafts.csswg.org/css-scrollbars-1/</a> but it seems fairly limited. Out of curiosity I also tried it in Microsoft Edge, IE11 and the last version of Safari for Windows :P The first gives a warning about web storage being unsupported, gives a cookie validation error and then doesn't load at all, IE11 gives the same warning but does load.. then gives some errors that prevent the game from starting (the main menu does have the same scrollbar as Firefox). Safari doesn't give the Web Storage error but sits on the loading screen forever. Ah, the joys of web development :P

thaumx

Thanks Ver Greeneyes. I'll see if I can't fix up the overflow-y thing, I may need to change it in SugarCube itself. I certainly hadn't made any changes to the basic passage styling in a long time... worth some investigation. The game won't work on any version of internet explorer (including Edge). IE generally doesn't have support for a lot of modern JS features (particularly ES6) and writing things for older ES standard compatibility would really slow things down. If it's safari for windows, it won't work for a similar reason, windows safari hasn't really been receiving updates, so it's in a similar boat, despite being webkit based. Also, thanks for the link to the CSS scrollbars info for firefox, that's new, so even some minor styling would be nice. :D And most of all, thanks for taking the time to investigate all this!!!

Ver Greeneyes

No problem, I wasn't sure how far I would get but it was kind of fun :) To be honest I'm a little surprised that Edge isn't compatible as it's supposed to be a new engine, but I guess it isn't as feature complete as they'd like us to think it is. Still leagues ahead of IE11 though: <a href="https://kangax.github.io/compat-table/es6/" rel="nofollow noopener" target="_blank">https://kangax.github.io/compat-table/es6/</a>#edge18 I wasn't expecting much from Safari for Windows, apparently they discontinued it in 2016 (I don't have a Mac to try the latest version on). I didn't understand where the problem was coming from so I wanted to see whether they would be on the side of Chrome or Firefox (but now I've seen the webkit scrollbar styling tags so it makes more sense).