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Hi all how are you guys doing today?
This last 2 weeks I was mainly working on the vehicle system and a few more stuff such as cave models for the upcoming cave system.

Systems
More polished vehicle systems: Vehicle now can run over the enemies, can crash and send you fly, also applied world physics into the wheels of the vehicle.

Enemies now can hear the sounds from the vehicle such as engine sound, wheel sound, horn or even when you crashed.

Accident will be fatal and your operator can be dead in a single crash if drive in the very high speed, so you have to be very carefully if you are planning to drive a vehicle around exploring the world.

There is gonna be a fuel status and a durability Status for the vehicle. Durability will drop a lot if you crashed into anything including enemies.

Checkpoint System (Inspired by Bonfire from Dark Souls) is also confirmed to be in the game, it'll be more of a camping than a bonfire because you will be able to create your checkpoint everywhere as long as you are safe and the location has enough space for you. You will be able to create the checkpoint for 3 times and you have to remove one of your existing checkpoints once it's full, checkpoint will work the same as safe zone where you can craft, cook and manage your items or even save your game.

World
I'm also working on the cave stuff for the upcoming cave system. right now it was just a mash up of the cave assets I've done for now but here i'm gonna discuss about what i'm gonna add for the cave system.

There is gonna be hundreds of caves for each region if my cave system is done right because it'll need a few clicks and it'll be done.

Exploring the caves will need to follow the chemlights on the floor along the path. The paths that don't have chemlights on the floor will lead you to the hidden loots or your misery end for your unluckily operator.

Exploring the caves won't be easy too because, first you will need a chemlight item, second there is gonna be a few of puzzles, third you will be hunted most of the time because caves are gonna be a very dangerous place for human, you also can expect to see something lewd stuff inside the caves.

The darkness of the caves will be depending on how deep you are in the caves, abyssal zone will be pitch black which will be very scary, strong and terrifying monsters are calmly waiting for your operator at that point.

The caves will be reset a week after you explored it, the caves will also random the loots, the enemies and so on.

Other
Oh and I forgot to mention that the next smut draw will be a mini comic series called The Somber Crystal Series, a great kingdom that's infested by monstrous after a hit of a meteor called The Somber Crystal, sets in a high fantasy world that's obsessed in the knowledge and magic.

You can also check some concept art about the mini comic series on my Pixiv

My mini comic series won't be long stories btw (i'm too busy working on the game)
I can't confirm that how many pages I will be able to finish also, the game development is at highest priority.

And here we are, that's the end of this post for today. I hope you enjoy with this progress report. See you soon next update.
Have a nice day.

-Matto, a very tired catto.

Files

OGZ Test 14

Comments

scooby_doo

I have a suggestion regarding Vehicle Runovers. Maybe push the enemies to the side when they get run over. That way it can be really satisfying running them over with your vehicle.

Biscuit

Great stuff! Love the look of the cave system