Project E: 'enhanced close combat gameplay/AI/Performance/Graphical', 'new inventory menu UI/system', 'new camera blur system', 'new free camera system for H scene', 'new immersive gameplay UI' and more (mostly about additional details). (Patreon)
Content
Hi all, how are you guys doing!? been so quiet for awhile due to a lot of problems around myself.
Anyway, about the project, I done a lot of stuff this 2 weeks.
Level System
I completed level system now, there are 3 levels for player character,
1. Agility Level. You have to climb or do some parkour to gain this level. The more your Agility level, the more stamina and speed of your movement.
2. Combat Level. You have to fight with enemy to gain this level such as hitting enemies or dodging the attacks from enemies. The more combat level you have, the more weapons and unique skill you will be able to access.
3. Survival Level. Gain by exploring, crafting or discovering something new or useful. The more you have Survival level, the more items you can craft.
New official design of SAU Silicon Armed UnitsThis is the new concept art for SAU Silicon Armed Units (Originally SAR), these new outfits will replace all SAR outfits. Original work by Matto dude.
This is the sketch of unofficial NPCs, these characters will be something like 'quest giver' or similar, hope you guys like these :]
New Free Camera for H Scene
Here the preview vid
Yes, I done this feature because this had been requested by a lot of you guys and I did it! Hope you guys like it tho.
Gameplay
I just reworked a lot of stuff for close combat gameplay and this time, after seeing The Callisto Protocol's gameplay vid, I think I should upgrade the gameplay standard by taking some inspirations from The Last of Us combat gameplay. In the preview footage, the gameplay isn't complete, but I hope those look good!
There are 2 type of dodging btw, 1 is normal dodging and 2 is the quick dodging from the attacks. If you guys look closely, you guys will see the difference between these 2 dodging feature.
I also enhanced AI capability, now they are able to properly attack the hostile such as player.
I added lock-on system based from The Last of Us 2 gameplay video. This will change the gameplay of PER forever! this lock-on system is applied to both guns and melee weapons.
Immersive UI
The UI is reworked and is now completely part of the in game world, the game will still have some UI on screen but most of the UIs will be full 3D dead space like.
Inventory UI
I'm already working on this for awhile now, as you guys seen, the inventory UI is 80% working, but quick items menu isn't ready for now. it'll be done soon! so I'll be able to move on to the world tasks.
Additional Details
I added laser sight to guns weapon now, I got inspired from Dead Space games.
I also added dynamic distant blur. Hope those blur will give the game more depth!
Btw, I hope you guys like those update!
See you soon next update.
Have a nice day :]