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Install at Game Folder/Project Elimination/Contents/Paks/
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-Solved Character Input issues

-Fixed no map loaded issues (Grid21)

-Fixed UI collision and some UI TAA ghosting. (But some need to be double click to respond or is even glitchy, such as item select menu)

-Fixed using consumable items (special ability items) on the vehicle. Skip using animation if the character is on the vehicle.

-Fixed falling through the world in the HQ map after getting finished off by a mutant (Fail Struggle Sequence while in downed state)

-Fixed 'Mission Outro Anim Sequence' still active after getting finished off by a mutant (Fail Struggle Sequence while weren't in downed state)

-Fixed operator from being silence all the time. (Data reset issues solved)

Files

OGZ 8212024

Comments

boned

Procedural enemy generation sounds like one of those things you really want to build early in development but ultimately wouldn't be as useful for expanding the revenue/shareholder/patreon follower size. Neat concept but I'd put it off until the project has even more revenue. More complete core game loop, better performance and launching an updated demo on other platforms like dlsite, steam etc will help. ** Everything looks great as always though!

MRMattTsungDEV

The enemy fundamental is of course not completed yet and Procedural Enemy Generator (fundamental system) will boost the development speed 1 time more which is a benefit to the development of OGZ and this will allow me to add contents faster and easier. Instead of me creating 10 fixed variations of the same enemy, the Procedural system will (automatically) generate the variations of the said enemy based on the rule I've set and make the game more unpredictable and more variants for an enemy.

Li Sa

I put pak in the specified position, why the program will report an error, the error content seems to be material or map or something