Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Hello! I think everyone knows this, but I'm working on the next update! And It'll take a bit of time, so, I'll try to do frequent posts on what I'm working on.

Today I'll show you how the shops work in-game. It may seem like a lot of mechanics and buttons for how "simple" the game is. But this is how I want the game to be, you will have advantages, points, experience, improvements, constructions and etc that will impact how the shop works. But they are not developed... Yet. I'll explain this in a second.


Let's start with some minor changes in the inventory. The inventory now has infinite space, yeah, it's a void bag. 

You can have a portable Lucy.

You can now see the current quantity of items you have without hovering the mouse.

But, why does it have a few squares? Not like the previous inventory.

Because the squares determine the total of the items who are in the game! The more squares are, the more items are in TOTAL in the game. Here's how it would look with a lot of items implemented:

Let me know if you prefer this design. I can leave it like the first gif or this one!

Now, let's talk about the shops!

Here you have a more quality image:

There's a lot of things to explain, but I'll make it as simple as possible;

First of all, every time you open the shops, the GUI changes position! So you can see clearly what the girl has to say. There's one negative thing; Game freezes for a second before opening/closing the shop. As you can see in the gif.

You have two inventories; Your's, that appears with your name. (In this case, the default) and the woman's one, Helen!

In yours, you'll see your money and the value of the item you're currently hovering. And the items you can sell in color and the others in gray. You can't interact with the gray ones.

In Helen's, you can see her money.
Yes, now shops have money! It will regenerate 20% of its remaining maximum every morning. This, obviously, will be able to upgrade with perks and investments.


TALK: If the girl is a card, you'll be able to talk with her to get affection only one time a day. You'll get more affection that a normal "Pass Time" event. This won't be available next update.

INVEST: If you have something in Helen's inventory, instead of selling it, you can invest it. You'll get affection based on the value of the items and, if you reach determined goals, you'll unlock craftings, items to buy and the max money of the shop will raise. This won't be available next update.

SELL: You'll sell everything you have in Helen's inventory. You can see what you'll win below Helen's money. If you would win more than Helen's available money, Helen will be going to tell you about that!

EXIT: Your saves will be deleted permanently and you'll pledge automatically on demon god 5 times. Or you'll exit the shop, depending on the situation.

With your left click, you'll give to Helen 1 item. If you right-click, you'll give all the stack.

Also, I'm in love with the animations and the dialogue while shopping, Idk why xD.



You can't rollback after opening/closing the shops. But, you can rollback if you make a mistake! You can see that in the previous gif.



You can buy items clicking in the... Obvious buy button.



If you right-click while hovering the obvious buy button, you can change it to x5 buy. You'll see the total of the price in the item's value.

And... That's it! That's how the shop will work in the next update. It's better than clicking a basket, I think!

The "Craft" side will be used to craft things, eventually. You will have to give the items to the merchant and then, craft the item like you're buying it. But, the item won't be crafted right away, you'll have to wait for 1-day before being able to get it. The next time you open the shop, you'll see ALL THE ITEMS you crafted the previous day in her inventory.


Oh, and another thing. The prices and the items are not bound correctly. I mean... Helen doesn't accept fish and doesn't sell it, too. It just for representation purposes. She's a clothes seller, not a fisher!


I really like to write these types of posts, maybe some people are not interested, but I want to show to you, my patron, that I'm working hard on this.

In some days you'll see a post similar to this about fishing.

Thanks!

(I'm aware of the grammatical HORRORS in the gifs, it'll change, forgive me! UwU)

Comments

EquestRiley

Liking the new shop system, definitely better that clicking on a basket. Keep up the great work Komi, Your passion is very apparent! :)