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Hey everyone!

This week, I worked on the skills.  I was pretty exited because it had been on the back burner for a while now.  I played the game a bunch and tried a few different variations to see what felt the best and I am happy with what I ended up with.

I also found and fixed a good number of bugs:

- A bug where mages could make you win all clashes.

- A bug where Harmony's skill to put permanent fear on all scrubs would also target all other units.

- A bug where monsters with the destruction skill would sometimes do double damage to the walls.

As for the skills:

- The lethal skill (monster skill) used to give -30 to the live attribute of the unit facing it.  Now, it always forces a clash.  (I wanted the lethal skill to be scary.  It used to just be an annoyance at best.)

- The rage skill (berserker) used to always force a clash.  Now, whenever this unit gains attack, it gains triple the bonus.  (The way it was before wasn't bad but the unit became pretty useless as the game progressed.  Now, they are somewhat good at the start paired with Julianna but get better and better as you get more attack boosting units.)

- The fear skill (monster skill) now also targets Berserkers as well as Scrubs.  (The fear skill was one that I really wanted to update as it losses all relevance pretty quickly.  Now, it's an impediment at the start with disabling your scrubs and in the late game by taking away your newly boosted berserkers.)

- Hero killer skill (monster skill) now gives -10 lives to all your troops.  (This represents that everyone is too distracted dealing with the big monster to pay full attention to their fights.)

- Fly skill (monster skill) used to give double attack.  It now allows the monster to directly destroy a building if it is not killed even if there are still walls to block its attack.  (Along with Fear, this is one that really needed to be looked at.  I tried a few things with it and decided that the scary prospect of losing buildings if you don't deal with them properly was a pretty good one.)

I also took the time to add an index page to the help screen to save you guys time when you're looking for info.

A pretty good week, if I say so myself!

Have a great week, guys!

Comments

SaviorHound

Wait wait I thought rushdown already worked on destruction monsters it seemed to work for me on the previous versions

Pyorgara

It did? lol. I probably had given it a patch and forgot to remove it from my list of things to do. It was most likely where that bug about destruction sometimes doing double damage came from. It's better coded now. ^_^