Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Hey everyone!

I've spent last week cleaning up the fighting engine code.  Now it will be a lot easier and safer to make changes.  I also found and fixed 2 minor bugs while I was back there, so that's good.  Lastly, I created the Payton training portion.  It's only the bare bones right now but I plan to add the story line for it at some point this month.


If you guys want to chitchat about the game, I've made 2 treads for it here:

http://www.hypnopics-collective.net/smf_forum/index.php?topic=21879.0

http://www.ulmf.org/bbs/showthread.php?t=29048


For this week, I plan to look at the fighting system as a whole.  A note that I got a lot is that it feels too random.  I'll experiment with some variations to see if I can address that.  Also, if I have time, I still need to add the cheat and save functions.

Comments

Alliterative Acolyte

When you say the fighting system, are you referring to armies or individual combat? While I'm actually fond of army combat as it is, you could certainly flesh it out with enemy specific events. For example, maybe harpies get their own "Aerial Ambush" event or goblins get a "Vanora Overrun" event where the pesky blighters get a little frisky with our favorite soldier?

Aetrun

The idea of a "Vanora Overrun" event is intriguing, but I think it would only really make sense if she lost a challenge.

Darthjake

Will there ever be a save point for the game?