How my non-HTML projects will work (Patreon)
Published:
2018-09-25 18:45:05
Imported:
2022-02
Content
Investors and the general public, I wanted to take a moment, and make this a main post regarding the future releases from me. I will have to charge money for the video games at least at first - but the remaining HTML novels will still be free after a month from when I do a new release. Regarding the video games, like F:CoC...
The games have actual overhead cost - thousands of dollars
Those costs are: programming, commercial music/voice over rights, and buying the Daz models/paying for my Photoshop monthly
Because of this until I hit my 3k/mo goal, I will not be able to release free content (outside of my novels). This is not because I do not want to, I simply see no other way to afford the costs.
Please recall that I only make money on Patreon- I have no other revenue stream. How many of you live on 12k a year in the USA? It is hard and means I do not have the extra money to buy those necessities for the games.
Thus, my patrons will get the builds first and they will eventually get to a site where people can pay to play them (I am trying to figure out an amount that is fair to charge for both the player and me, the creator).
So, the builds will go patreon investors > itch.io for a couple of bucks.
However, in the future IF I can get more patrons and reach the goal, it will go patreon investors > itch.io > public release for free.
However, now that I have put this in a way that is probably easier to read, I want feedback from everyone investor or public. Does any of this sound unfair to anyone, and if so, please let me know why and give me your solution. My career depends on the choices I make, but I know I am not always right though my intent is to always be fair!
The games have actual overhead cost - thousands of dollars
Those costs are: programming, commercial music/voice over rights, and buying the Daz models/paying for my Photoshop monthly
Because of this until I hit my 3k/mo goal, I will not be able to release free content (outside of my novels). This is not because I do not want to, I simply see no other way to afford the costs.
Please recall that I only make money on Patreon- I have no other revenue stream. How many of you live on 12k a year in the USA? It is hard and means I do not have the extra money to buy those necessities for the games.
Thus, my patrons will get the builds first and they will eventually get to a site where people can pay to play them (I am trying to figure out an amount that is fair to charge for both the player and me, the creator).
So, the builds will go patreon investors > itch.io for a couple of bucks.
However, in the future IF I can get more patrons and reach the goal, it will go patreon investors > itch.io > public release for free.
However, now that I have put this in a way that is probably easier to read, I want feedback from everyone investor or public. Does any of this sound unfair to anyone, and if so, please let me know why and give me your solution. My career depends on the choices I make, but I know I am not always right though my intent is to always be fair!