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TLDR: Combat system with attacking and seducing. Main quest update.

- Items were adjusted to work with the new combat system. All of your existing items are now useless until converted. Click the “?” on the map screen to open the help menu. Click "Fix variables for v0.3" to convert your old items to new useable items.

- MC appearance adjusted slightly. I had to use a different skin texture because the old one had texture issues on the genitals. Also made the hair a little less messy looking.

- Big Combat update. Combat system is made from scratch. I tested thoroughly, but expect errors.

- Combat skill “Attack” is the most basic form of attacking. Damage calculation uses dice rolls for both the player and enemy with stat modifiers.

- Combat skill “Rush” always goes first with a chance to miss. The chance to hit/miss is based on dice rolls and Dexterity modifier. It is the only attack skill (for now) that can miss.

- Combat skill “Focus” always goes last but can deal higher damage than a normal attack. Minimum 2 damage. The increased damage is basically your attack dice + 2. So if your weapon uses a D10, it becomes a D12.

- Combat skill “Special” will preform a special attack. (Surprising!) It will vary based on weapon equipped. Read the weapon’s description in the inventory to see what the weapon’s special does. Having no weapon equipped has a unique special attack, too.

- Seduce option in combat. It’s intended to be “easier” than other games you may have played. Seduce skills will never miss. The MC is an android and therefor can not be affected by enemy seduction.

- Seduce skill “Tease” is how you increase enemy lust. Charisma modifier. Robotic type enemies, such as androids, will have a very high resistance to the Tease skill.

- Seduce skill “Charm” acts as a stun. The chance to hit increases the higher the enemy lust, 100% at full lust. Charm will be unusable if the enemy is currently charmed.

- Seduce skill “Strip” does, well, exactly what you expect. Defense is lowered while “Tease” damage is increased. You can use the skill again (named “Dress” now) to put your clothes back on and reverse the effects.

- Seduce skill “Finisher” can be used to win combat through seducing. This means enemy lust can be maxed and combat will not end. Ending combat with the “Finisher” skill will lead to a mini scene with that enemy.

- Losing a battle will result in losing credits and “respawning” in the alley. There’s no game over or forced scene for losing.

- Winning a battle will often reward the player with loot such as items or credits. Charisma is the only stat that can increase through combat, specifically seduction. (Check the Gym for increasing other stats.)

- Added 6 weapons. Each weapon has unique stats and a unique “Special” attack.

- Added weapons tab to inventory. Can see weapon info and equip/unequip weapons.

- Main Quest updated. Talk to Echo to begin the Nakada mission. This is a fairly long mission.

- Combat tutorial added at the beginning of the Nakada mission. Combat becomes unlocked everywhere, including outside of this mission, once completed.

- Bounty Board was updated to include 1 new combat based side quest. More to be added later.

- Gadget will begin selling weapons once combat is unlocked.

- Some enemies have a low chance to drop a rare weapon if you don't already own it. (2 total)

- Replaced "robotic" texts with "cybernetic" where relevant.


I just noticed right after uploading that I forgot to remove the Battle Test button that I was using to test combat. I recommend not using it because it will likely give errors. It will be removed in the next update.

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