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TLDR:

- Added missions. Unlocks after reaching General Magic level 4.

- Completing mission objectives with magic will reward exp in that magic tree.

- Some mission objectives can reward items.

- Successfully clearing a mission will reward combat exp to the entire party.

- Clearing a mission can sometimes reward credits.

- Failing a mission will function similarly to skipping class.

- Clearing objectives can advance time, but does not count as skipping class.

- Both zombie sprites have been updated. Talk to the usual bugfix NPC by the school main doors if your zombie's sprite is still the placeholder silhouette.

- Added a gold silhouette sprite for the Celestial NPCs.

- Updated golem BJ scene with pregnant variants.

- Level 5 skills added for: General Magic, Light, Dark, Arcane.

- Vanity items can no longer be sold.


Full Change-log:

- Added missions. Unlocks after reaching General Magic level 4. Missions are intended to be an alternative to the various other aspects of the game, such as combat. There are currently 3 mission maps available out of the 9+ planned.

- Completing mission objectives with magic will reward exp in that magic tree. This will be the only way to advance magic from level 4 to 5.

- Some mission objectives can reward items. This is intended to be similar to finding treasure chests in the ruins. Gear such as weapons and armor are not on the loot tables. There's a merchant in the dorm lobby selling gear if you find yourself needing some.

- Successfully clearing a mission will reward combat exp to the entire party. This is an alternative to combat so players can gain combat levels without having to grind killing monsters. There will be times when quests will want you to fight something. This should help make that a little easier for those that don't normally care for the combat.

- Clearing a mission can sometimes reward credits. It won't be much since you can sell the items you find. It should at least help out with money woes a little until I can add jobs.

- Failing a mission will function similarly to skipping class. This is to prevent you from missing any scenes or events related to skipping class. To fail a mission, complete less than 3 objectives and speak to the NPC to return to school.

- Clearing objectives can advance time, but does not count as skipping class. Missions are an alternative to classes. Fail the mission by not completing objectives if you want it to count as skipping class, as noted above. Advancing time this way is one of the few ways to reach the "Late Night" time period. Some bugs may exist during late night. I haven't been able to test everything.

- Both zombie sprites have been updated. Talk to the usual bugfix NPC by the school main doors if your zombie's sprite is still the placeholder silhouette.

- Added a gold silhouette sprite for the Celestial NPCs. This should help them stand out while on missions.

- Updated golem BJ scene with pregnant variants. I planned to do at least one more this update, but it's not going to be finished in time. I'll include the other one and possibly more in the next version.

- Level 5 skills added for: General Magic, Light, Dark, Arcane. No tests for the level up since I integrated the level 4-5 exp gain into missions. All of the missing level 5's will be added in a later update. They will need the help of plugins, which I didn't have time to get to. Except for summoning. I plan to devote an entire update (maybe 2) to bring summoning up to level 5. It will be tied into the main quest as well. Need to advance that a little further first. That's all the spoilers I'm giving for now.

- Vanity items can no longer be sold. You could buy vanity items, unlock them in the wardrobe, then resell them for half of the price. This is no longer possible. Existing saves shouldn't encounter any bugs with this change.


Windows save files are located in "\Serenity Circle\www\save".

Mac save files can be found by right clicking the "Game.app" then "Show Package Contents". Navigate to "Contents/Resources/app.nw/save" to find your save files.

Just copy/paste your saves to the newest version's save folder. (Make one if there isn't one.)

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