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TLDR:

- Replaced "Parameters" in status menu with "Elemental Weakness". Renamed "General" to "Combat".

- 4 new BJ scenes added. 1 "after" BJ scene added.

- Known bug: The glory hole BJ scene always uses default hair. More info below. (Will be fixed.)

- All magic types except summoning can now be raised to level 4 via their respective classrooms.

- New classrooms with new teachers: Light, Dark, Arcane, Spellbind.

- Updated the intro to include the new teacher sprites.

- New enemy: Training Dummy. Can be encountered by taking the tests in select classes.


Full Change-log:

- With all of the new spells and classrooms, expect to see a bug or two that slipped through. I tested everything, but that hasn't stopped bugs from slipping through in the past. I would recommend having a back-up save just in case.

- Replaced "Parameters" in status menu with "Elemental Weakness". Parameters were visible in the General/Combat tab and thus redundant. The new Elemental Weakness tab shows the percentage of damage received per element. Lower numbers are better. (85% fire means you take 15% less damage from fire than at the base 100%) Physical and arcane are displayed as well despite being non-elemental. Offensive elemental boosts, such as the one from the Nature Staff weapon, will not be displayed here.

- Renamed "General" in the status menu to "Combat" to avoid possible confusion with General Magic.

- 4 new BJ scenes added. 1 each for Golem, Minotaur, Vivi with the usual requirements. The 4th is at the glory hole in the school bathroom. The glory hole will be updated in future to include more races and positions. For now only the human/dawn elf (light skin) BJ is available.

- There's a sort of mini scene for the bit after a BJ scene. This scene will be used for every BJ. I'll be doing the same with other positions in the future. The after BJ scene only has 2 places for the cum to go. Future scenes in other positions will have more (boobs, ass, inside, etc.). Doing things this way really eases up on the amount of renders. I can just use the "after" scene to show the final few images for every scene without needing to render another batch or two of images per new scene.

- Known bug: The glory hole BJ scene always uses default hair. The other renders weren't all done in time. I'll upload a version with this fixed as soon as the renders are done.

- All magic types except summoning can now be raised to level 4 via their respective classrooms. I'll list them in further detail below. Level 5 will be the final level for all school magic. I want to make level 5 unique and thus decided to wait for a future update to add them so I have more time to work on them.

- General magic level 4: Adds 2 new passives.

- Elemental magic levels 2-4: Level 2 adds AoEs. Level 3 adds a passive. Level 4 adds utility spells. The tests are combat oriented. I have intentionally left them difficult but completable. Once new gear is added, I plan to buff the HP of the test enemies.

- Light magic levels 1-4: Level 1 adds a heal and a light element damage spell. Level 2 adds some utility spells. Level 3 adds a passive. Level 4 adds the almighty group heal and cleanse spells. The tests here are similar to the elemental but adjusted for light magic.

- Dark magic levels 1-4: Level 1 adds a damage spell and a DoT. Level 2 adds an AoE and a mana syphon. Level 3 adds a passive. Level 4 adds a lifesteal spell and a magic attack buff. I have some scenes planned for this teacher in a future release(futa). Not every teacher will have scenes, but this one will for sure.

- Arcane magic levels 1-4: Level 1 gives an offensive and a defensive spell. Level 2 gives some very useful utility spells. Level 3 adds a passive. (Noticing a pattern?) Level 4 is kind of just better versions of level 1 spells without making them completely useless. Arcane is the non-elemental magic. It's meant to be a little more powerful than the elements but with the drawback of never exploiting elemental weakness.

- Illusion magic levels 2-4: Level 2 adds a buff and a cc. Level 3 adds a passive. Level 4 adds a unique damage spell and a very powerful buff. The tests are different from the other classes. I wanted Viessa's class to be a little more special than the others. Why? You'll find out later.

- Spellbind levels 1-4: Every level but 3 adds an element or two. Level 2 has a unique spellbind as well. Level 3 is, of course, the passive. I wanted to give an option for those that didn't want to hassle with all of the different spells. Spellbind puts the element on your weapon for 5 turns. Anything that functions as a normal attack will become the spellbind's element. Tip: Illusion magic's Card Trick functions as a normal attack. I think the physical based summons might learn spellbind in the future.

- Updated the intro to include the new teacher sprites. This is the automatic bit in the auditorium at the start of the game. I noticed that some of the NPCs here were using the old sprites. Updated those as well.

- New enemy: Training Dummy and his rainbow friends. Can be encountered by taking the tests in select classes. Pay attention to their color. It will help you figure out which element they don't like.


Windows save files are located in "\Serenity Circle\www\save".

Mac save files can be found by right clicking the "Game.app" then "Show Package Contents". Navigate to "Contents/Resources/app.nw/save" to find your save files.

Just copy/paste your saves to the newest version's save folder. (Make one if there isn't one.)

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