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I've had a look at some other game engines, made a few simple concepts. However, my experience with all of those engines is still quite limited. I don't want to rush into developing a new game in a new engine and run into setbacks. As a result, I've decided to use RMMV again for the next game.

The public final version of CM will be released at the end of April, both as a download and on Newgrounds. There are no changes from the Patreon final version. The next game has no release date currently, but will release to Patrons only on the first release. I want to get all of the base functions of the game in before releasing anything. This way I don't need to make major adjustments that could break your saves. Mac versions are high on the priority list, as well. I'll make that happen as soon as I can.

I'll wrap things up there before this post gets any more tldr. Thanks for reading and for your support! :)

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