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Hey guys!

I'm really sorry to tell this, but my latest short comic must be delayed due to technical issues. 

I spent the entire last week to design the characters and build the scenes, and last Friday I finally got everything ready to start making the images. So naturally I wanted to do some test renders to make sure everything is in order. Here, I encountered an issue that I never experienced before. Everey render that I made came out like it was run through a filter that makes the images look like it was faded and overexposed. I spent the last three days to fix this issue, but nothing worked.

So, if somebody who reads this and uses Daz Studio, did you encounter something similar? The problem is not with the lighting and I pretty much used the same adjustments for everything like I always do, but this was a location that I used the first time. But the most weird part of all this is that, even if I try to do a quick render without any lighting, the result is the same faded image. And to top everything up, if I close that work and open a new one, the issue follows to that new separate set. I usually must restart Daz to get rid of it. Did anyone had a similar issue before? I tried to look up forums, but nothing.

So, to sum it up, if I can solve this problem I must throw this set to the bin and restart working on a brand new one that could take a few more days, and then more time to do the images. So even at the best estimations I can only show some results earliest this weekend... if nothing else comes up.

Really sorry again for this. I will try to get this solved as soon as possible, and get back to schedule.

Comments

Kuro7

These things do happen, so a delay is understandable. I wish I could give you some helpful advice, but computers were never my thing.

John Doe 777

Could we get a picture of how the image looks, so we can get a better idea of what is going on. But a potential solution that comes to mind is to isolate everything to find what is causing the problem. Make a scene subset per character, then do the same with the environment. Close Daz3d and execute Daz3d again, Open a new scene and load each scene subset you created one by one until you find the one that is causing the error.

Amaz2k12

A fading picture can come from different things my friend. I often have the problem that I think that the settings should be as they normaly, but when I render I see that soemthing has changed and when I check my settings there are truly changes. This phenomena often happen since 4.19 with IRAY and I have not figured it it. A out faded picture can be produced by the bloom filter settings. they work in combination with the ToneMapping and Enviroment. Here it mostly is the Bloom Brightness Scale which cause this trouble (Standard 1) I often reduce this settings to 0.1 and the outfading vanish when I work with Bloom. Spectral Rendering can cause a lot of trouble too. Problem is that the settings can fade out or increase the depths to strong when you use the wrong light settings. Here it is very important to set very high Lumen Settings on light and to activate the "Caustic Sampler" under Optimazation Under Enviroment has come some very impressive changes with 4.20. There you now can produce fog and foggy effects far easyier as ever before. Problem is that, when unknowinly activated fade your picture out with the standard settings, Check "Matte Fog" and "Ground Fog" if they are deactivated under your settings. I hope that some of that can help you Sitri.

SitriAbyss

I believe the problem is with the scene itself, but I changed everything about it from the original settings, I used new cameras and new light sources as well. Here is a full render and a quck render so you can see what I mean by faded https://drive.google.com/drive/folders/1xQcUsDmMwXucnROByRvox5fOOl7clXdu

Shelby

maybe you accidentally - changed the gamma in tone mapping - changed the camera headlamp to auto - changed from iray to filament

Mr. Phoenyxx

This is what I was going to suggest. Some sets actually adjust your render settings. I would check to make sure that some odd filter hasn't been activated, such as bloom. Also make sure that headlamps for your cameras have not been turned on. And check the tonemapper settings to make sure your exposure value hasn't been adjusted.

John Doe 777

On the render tab, do you have the engine set to Viewport instead of 3Delight?

Amaz2k12

Yes, that is correct to Phoenyxx. I completly forget the headlamp. That can cause this trouble too.

SitriAbyss

I still use 3Delight to render, but thanks a lot for the suggestions. I will check them out.