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Those of you who are new to the Patreon may not realize I’ve been working on a videogame. If that’s news to you, it’s a platformer with transformation elements I’m using to cut my teeth. If it ever gets released and if it’s received well, the plan is to do more, but we’re talking far into the future here. For now, here’s an update.


The lighting engine update, normal maps, and HDR continue to give the game a unique style and charm. A lot of time has gone into making this game look as good as I can. I could be a better pixel artist, or technical artist for sure, but I am proud of the way the visual style of the game is coming together considering its very modest resolution.


The bad news, and the reason a demo isn’t coming this month is a setback with some of the core systems of the game that required a rewrite. A huge setback, but this is how anyone learns a skill. When I wrote some of these systems I had some really bad habits. The good news is that it allows me to do some interesting things when I need to, like with the first boss fight.


This is a pet project of mine that I only have time to work on because of the amazing support you all have given me. Thank you so much for that. Someday this will get done. Someday sooner you'll have your hands on a demo. And in the far future maybe I can work on my dream project and bring on a few people. What else can I show for now? Explosions? Explosions are fun.


Comments

Anonymous

The game looks amazing! It'll be well worth the wait once things get to that point.

Little Napoleon

Nicely rendered effects! I hope there's a tank on the other end of those explosions :3c A TF tank!

ComicTF

I think you have the right idea as far as how you allocate your time. Sprite work can take a long time. The lighting is great, and simple sprite work gives it a sharp graphic look.