Turn Early Preview (Patreon)
Content
Turn is a videogame project that tries to tell a story in a way I've never done before. It's a game about transformations and coping with them wrapped in a platformer shell.
So this is always a really tense moment. Pencils are down and it's time to show work on a project I've been working on for a solid three weeks. Patreon is a wonderful platform but times like these are scary for me. This month marks the 4 year anniversary of the campaign. I'm reminded of how liberating it felt to be able to pursue my creative ambitions without worrying about where it would take me. As long as I had support.
Since last year I've developed a new creative ambition. The line between a creator and content can become especially fuzzy at times like these. Ultimately I think that being a fan of a person is dumb, but being a fan of a work isn't. That's why when work changes it can really shake you as a creator and completely strip you of your ego. But I had to do this for me. It's a painting I have to paint.
I tried super hard to make this demo-ready but the scope of work was just so far beyond three weeks, even with sleepless nights and crunching the entire way through. If there's interest it will be ready in February, March at the absolute latest. I wanted any demo I released to feel complete. I want you guys to share it if you want to, and that means I have to make the best possible impression.
So this is what I'm doing for now. Comics aren't done by any means. I just like telling stories. The more I thought about it the less sure I was that I was ready to draw The Cell. But this has been absolutely cathartic. I hope you'll stick around with me to see what it turns into.
AMA.