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This took a lot of learning, ngl. I've been teasing the new fog for a bit, and I'm sorry it took a bit longer than expected to get all of the systems down, where they not only work as expected all the time, but also consistently provide (at least in my opinion) a net gain over using the stock Pure implementation. Of course Peter Boese's work is still phenomenal and i don't want to take away from it. But i do have some preferences as far as visuals go, and as history has shown, a lot of people jive with my preferences. So let's get into the nitty gritty of what's new. Cause it ain't just the fog.

The Fog

Obviously the fog is a big one though. Over the past, what was it, month or so, I've dived deep into the systems that make up the fog layer in Assetto Corsa. Roughly you'd divide it into thickness, color and distance. My main target was to get all of those to respond well to my chosen inputs: fog itself, humidity and rain. I've always found the base Pure fog to be a bit on the dark side as baseline, so I've converted that to take in more aspects of ambient light when appropriate. The result is a touch lighter baseline mist, that I feel sells the distance feeling a touch better.
Baseline Pure:

C13 custom:

Additionally mist now has a higher translucency, for some truly dreamy vibes.
Baseline Pure:

C13 custom:

And in rainy weather, there is an increased sense of atmospheric density with water filling the air.

BaselinePure:

C13 custom:

As an additional bonus, the fog is now tunnel aware, meaning tunnels on SRP no longer look strange with fog.

Baseline Pure:

C13 custom:

Custom C13 fog is enabled by default, so you get this experience out of the box!

Beyond this major development, the Auto Exposure logic has also seen a minor change. Night time overbright has been massively reduced, by using the weighted Yebis AE value to counteract major exposure gains where that might be inappropriate.

C13 AEGIS 1.67:

C13 AEGIS 1.72:

And finally, there was a minor tweak to make the baseline Impact Vision DOF slightly less intense at default maximum, and the screen calibration slider logic has been modified to carry more weight at night time.

Beyond this some minor UI tweaks, camera style exposure, for example has been moved to the AE section of the PP tab.

As always thank you very much for your support!

The download for Patrons will be coming in a separate post.

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