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Again, I apologize for the out-of-place panting sounds. I'm testing sounds right now and forgot to turn them off during recording :)

Comments

Rosiro

A decent balance between real boxing and anime. Love to see these KO combos!

Courteney Sato

wonder if theres a way to add random twitches after they fall, not all the time but just some of the time

AnimeBoxingLeague

I already have this implemented, for now it's off but I will have it randomly trigger when the next tier is up!

MelloMargin

I absolutely love the new knockout animations! I'm happy to see this sim shaping up and looking better with each update!

Courteney Sato

oh perfect ! and more battle damage please if possible (closed/swollen eye maybe blood decals)

あ あ

The wheezing is great, but will the (hoo-hoo) voice be updated in the future? I would like to hear the girl's (hoo-hoo) voice!

Claudius Nero

Perhaps someone already have expressed such sentiment, but I shall do it nonetheless: the physics of mouthguard flying out make this spectacle a hundred times greater. Truly a great work, my friend. I do hope all is well for you.

Ralysea

i think adding a probability that the stun/knockback animation carries over the momentum into the actual knockdown could reduce some of the ragdoll jank... or at least could make it into a fun blooper moment. keep up the good work