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*Shepard is ready to go- I have finally completed the "Shepard Pounding Ass" project. Ashley's getting a proper stuffing here. This project is off for sound at the moment, and will be released at a later date. It takes about six hours to render the project, and I will need to render it four times for each version. (Nude, Bra, Dress, and Slut variants) I will be releasing one version to the public, but the other three will be Patreon exclusives for a time.

Over the weekend I will be setting up the large animation with Shepard, and Jack. I'll have a WIP of the big project next week, and hope to have the first loop in motion.

Here is a glimpse of the, "Shepard Pounding Ass," about 30 second long animation.

 
I learned a lot of new techniques to do booty jiggle on this one. Hope to keep practicing, and improve it moving forward. Think it was a bit over the top on the leg jiggle, and the over all bounce of the butt. Thoughts?


*Bastila DP- Suck, and ride (1/3)- Got part one basically done. Just need to clean some things up, and add the dynamic goodness on top of it. Really trying to get some jiggly booty action in my projects.

Here is the current loop. (Jiggle, Jiggle, Jiggle)


Some technical stuff about the booty jiggle.
I also did a little test to show off a bit of WIP from booty movement to booty bounce.

Booty Bounce- Is a basic butt bone as well as a modifier that moves the mesh for a ripple effect.
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Booty Physics- More butt bones, and some shapekeys to smash, and jiggle from the impact.

I still need to tweak some things on it, but I feel like it adds a lot of impact, and force to the hips slamming down on our lucky trooper.


*Another technical test- The same method I now use to cause a ripple across the booty I can also use to create bulges. From throat bulges to belly bulges. Unfortunately I learned of doing the bulges after "Shepard pounding ass" was completed. So this project will have my regular way of doing bulges. Future projects will be utilizing this new method though.

Here is the bulging in action.

I still need to work on the bulging of the belly. Will be able to put more time into it on a proper project. But this method allows for an extreme amount of detail in the bulge.

In a close up of the throat bulge. You can see the foreskin outline of the peen as well as the roundness of the head.

This new method is going to allow for a lot of fun in the future. Having a bend in the peen, and reshaping/flattening the tip to make it look like it is slamming against a fleshy wall. Having the bulge actually take the shape of the peen. Large apple sized tip from a ribbed meat sticks. being able to show off a lot of the detail as it slides to our babes deepest parts.  It is going to be so much fun to play with this stuff in the future.


*Conclusion- I hope you enjoyed the update as much as I had making all this stuff. A lot of new things being learned, and I am happy with being able to port Shepard to Blender, and use her in an actual project. That project should be released soon. If not over the weekend. Early next week.
 My larger projects tend to take about a month to complete so... It will take some time before the Shepard, and Jack project is done. I will try to have a decent WIP of the project every update moving forward though.

With all that being said. Thank you so much for the support. Means more then you could ever believe. Thank you

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Comments

Larile Millvet

The jiggle on Ashley isn't over the top. It accentuates how thicc her ass is, how thicc her thighs are, and how hard she is getting pounded. I love her red lace bra, and how just 1 tit is exposed. Ashley's facial expression's are niiice too.

IckySticky

Yea I think the jiggle is fine for this project, but can/will be improved in the future. The DP project is using the same method, and I am liking those results a lot better. The facial animations are fine. I need to get some proper voice acting to practice actual facial expressions. A lot of practice should be done on the Shepard, and Jack project