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A small modification to the sewing puzzle mechanic - as mentioned in my 2020 Retrospective, I switched from swapping pieces to chaining them together to mimic "sewing" the fabric pieces together. 

I've received a lot of positive feedback that this is very intuitive, but I am a little worried that you'd get bored after a while - levels would only be differentiated by what design you're making and the different pieces you're using, and harder designs would take more time to merge, but ultimately it's just the same puzzle again and again. I don't really have faith that this is fun enough to keep playing over and over, but I'm happy to be told otherwise if you think you'd have fun.

I'm working on a version where, instead of having different levels and the pieces refresh every time, you have an ongoing "studio" to merge pieces whenever you want and sell your gaments to buy new fabrics and materials. If you've played merging games it's essentially the camps, and if you haven't then imagine if Stardew Valley's farm was a match 3 puzzle. It's hard to explain (which might be a bad sign) but I was planning on including something like this anyway since it would allow you to make your own designs (in the version shown above, each puzzle would be for a preset design). Personally I'd have more fun with this, but maybe I'm the only one haha

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Mônica Mishima

To make the puzzles more interesting you can add 'obstacles' like candy crush has chocolate or bubblegum?

Gii

I'm trying to avoid Candy Crush-like obstacles bc players might as well play Candy Crush or similar games that are free. Plus it means I'd have to keep designing more obstacles to get ppl interested which is not rly one of my goals. Dunno if you played Huniepop (warning it's NSFW but it features a puzzle that is surprisingly fun) but they're able to make the puzzle fun without adding more and more obstacles, it's just that the score goal gets higher each time - that's more of what I'm looking for!