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Hey everyone, I hope April is going well for you! Here's my latest painting, I've continued having a lot of fun painting demons lately, so have some more of them!

Here are the download links for the rewards for this illustration so you can check out the process if you want:
WIP images
Short time lapse video
Long time lapse video
PSD files

While working on this painting I decided to try adding a lot of brush stroke stabilization to my main rendering brush. I'm a fan of applying different types of temporary limitations as a way to force good habits or prevent bad habits (for example limiting resolution when sketching to prevent me from drawing details too early), and the theory here is to use that brush stroke stabilization as a way to forcibly slow down my brush strokes and force me to have to think a bit more about how each stroke is placed.
I've had a bad habit of using hundreds and hundreds of fast tiny strokes when rendering, and those add up and take a lot of time. So, theoretically, if I use fewer more deliberate and slower strokes, that can be a faster way to reach a good result. In simpler terms just having good brush economy. The other big benefit to this is that fewer and more deliberate strokes also end up looking like more confident brush work.
After putting that theory into practice in this painting I'm pretty optimistic about how it's working. The effect felt pretty immediate, but I'm gonna have to do more paintings this way before I can properly judge it. I'm curious to hear what you guys think if you also try it out!

I've also added a thumbnail sketch and some doodles here that I thought you might like to see. They all have pretty different styles now that I look and compare them. Kind of an interesting result of experimenting with different approaches.

Anyway, I'm gonna go and treat myself to a good meal and watch the new Fallout series! I really like it! You guys should watch it too if you haven't. :)

Files

Comments

Townes

I love the more deliberate brush strokes idea. I also do a million little choppy stokes too much. This one looks amazing. I'd love to see more of the fantasy tavern setting. For faces, do you find it's easier to draw faces from profile or 3/4 rather than straight on? What about uptilts and downtilts? I like drawing the big smiles like you, but sometimes it's tough to keep the female face attractive when you have to give them big cheeks and deep laugh lines. You do it very well. I lean heavily on reference, but imagination is where it's at. Thanks!

Craig Paton

Love seeing your sketches with linework. Hope we get to see more of those.

calm

I definitely feel like the straight on angle is the toughest one to draw in a way I'm satisfied with. It can feel pretty stiff. Same for the straight side profile. And I guess 3/4 is the easiest for me. Uptilts are difficult, and downtilts are a little bit less difficult, but can still be a little bit tricky, mostly because I have much less practice with those. With that said, I try to never let that influence my choice of angles. If I have an idea where an uptilt angle would work best, I try to just go for it even if it's hard. Good references are of course very helpful, and I don't think it should necessarily be a goal in itself to not use references. Using them will pretty much always give a better result, and it's how some of the best artists out there get the results they get. But I do think it's nice to free yourself from needing to draw exactly what you see in a reference photo, and instead get used to recognizing features in a whole bunch of references so you can more easily draw your own version. That way it's very easy to find lots of good reference photos, instead of needing to search for "that one perfect reference" with the correct angle and lighting. And yeah, I notice a lot of artists are a bit too careful about getting the cheeks involved when they draw faces. That unfortunately often results in emotionless faces, particularly if the drawing or painting uses an art style where light is rendered realistically. The closer to realism you get, the more important it is to get the cheeks involved. More stylized art styles with simpler lighting can get away with a lot more in that respect than realistic art styles can. Check out Adam Hughes' work, he draws a lot of attractive faces with expressions where the cheeks are drawn really well, so there might be something useful to learn there. 👍