Precision Alpha (Patreon)
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Hello everyone who joined! Thank you for your support!
I know many of you are interested in Precision. I wasn't planning on any Patreon benefits like that - it was just another place to show your support, and a place for me to share some sneak peeks - but it's becoming increasingly clear that I need some outside testing for my mods - the recent pattern is that I release a new update to TDM/THUD and immediately get a bunch of reports about pretty obvious bugs that I managed to miss.
Also it seems that many of you were expecting to find a download link after joining :)
I can share the in-dev version of Precision - it's not even a beta test, it's barely an alpha. There's a bunch of issues, the weapon trails can CTD randomly (and they look awful at low framerates), IIRC the collision still doesn't work for some enemies, there's no checking for stuff like the weapon sweep perks, there are many more features planned (a custom weapon recoil animation, a Nemesis patch to allow pitch change so you can hit those pesky rats, etc), and the whole main functionality of the mod will be reworked in the future as there's this incredible VR plugin currently in active development (adamhynek/activeragdoll (github.com)) - I've talked with the author, asked whether he's planning to make something for non-VR Skyrim and got permission to use some of the code for my mod. This could, if everything goes as planned, help me use Havok for collision detection (it's mostly custom right now), and also add procedural physical hit reactions, which would IMO skyrocket Skyrim back to modern age.
Obviously, please don't share it around - it's really nowhere near ready yet.
SE only, I'm not going to look for AE addresses until it's near ready - no point in doing the work if half of them can end up unused.
UPDATE: I've uploaded a new version that fixes the collision issue with the player, and also increases the cooldown between each hit on a non-character ref - which is the cause of the "loud" impact sounds, that in fact are multiple hits happening close together.