Adventurers On the Road (Patreon)
Content
This week, Jacob W. Michaels gives you the tools to quickly and easily add minor points, features and events of interest to your characters’ overland journeys. Journeys are so often glossed over during the build up to an adventure, but they can be valuable tools in the GM’s arsenal. You can use them to build tension, set the scene, introduce important (and not so important) NPCs and more.
Behold: 20 Things 64: On the Road!
Where's My Stuff?
As always, by the time you get this you should have a message from me containing the special secret download codes for this week's book. Just drop it into your browser and you should be good to go. If you have any problems, drop me a line and I'll sort it out for you.
The Gameatory
This week on the Gameatory, I once again rant about game dressing, reveal Septembers notebook, talk about work and planning and share the session sumamry from my second Call of Cthulhu game.
Many of my posts at the Gameatory are for everyone. A few—mainly pertaining to things my players should not know—are member-only. Sign up for a paid account to see everything (including insights and secrets about the Ashlar campaign setting) and join our exclusive Slack channel. I hope to see you there!
Thank You
Thank you for supporting Raging Swan Press. I hope you can use this week’s book to make your campaign better. If you have any suggestions for other dressing subjects, please leave a note in the comments below.
Have an epic weekend, and remember: Everything is Better with Tentacles—particularly journeys through remote, wild places…