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A new build for a new year!

I've been working hard to get together another build of this game before the year was over. I did not get to add everything I was aiming for but there are quite a few new additions!

- Restructured save files!
    The save files are now how I planned them to be. You have a player profile, and within the profile you have multiple save slots. I'm intending the game to be replayed multiple times, with all the branching paths and different things to see. But as you replay you have different collectables that are all saved to the profile. Such as the...

- Art Gallery!
    As you play, you see a lot of art, and now you can look at that art any time you want! As you see certain new art, it gets unlocked in your gallery. There are currently 24 images to unlock, not including the images from the intro cutscene.

- NPC Variants! Baily and a Male Town Guard
    As shown off before, Batu now has a female variant, and the female town guard has a male variant now! At this time it's just different graphics, but there is code in place to make variants more unique.

- More Chance Challenge Tables!
    Tired of just the same dice roll level each time? Now there are more variants! Mostly with the dice rolling CC, there are ones with 2 dice to give you better odds, or blocks you bump to stop.

- A Task Log!

    The game now has a proper task log for the missions you take on. See what you have to do, or read some flavor text and notes.

    There are other smaller changes, additions, bug fixes and polish. I was hoping to get more tasks and levels added, but I wanted to get this build out before the end of the year and have some more time to get some other art done.

What's next?
I got a script for a mission that Ruben or Renae can send you on, that can have some fun rewards! And I also have a outline for a proper wooing arc for Batu/Bailey, which should give a better idea of how the dating sim aspect will play out in the final game.

There are some lingering things I gotta clean up and improve but most of the code is stable enough to start building some content on! But my to do list of code work includes:
- A variant for the box pushing Chance Challenge.
- A system to make sure different playthroughs spawn different NPCs.
- Start to implement mojo, Bito's energy for mischief!
- Bugfixes and code optimization.
- And a Collector Card and Inventory system, which should not be too hard to put together, since I can reuse components from the gallery menu and task log. I wanted you to get a Collector Card for every NPC you meet so you can keep track of how much more there is to see. And maybe special achievements can also get you a card.


The game is really coming together! Stay tuned for more and check the Discord server for smaller updates.

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